DeepMind Challenges for StarCraft
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DeepMind Challenges for StarCraft
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Re: DeepMind Challenges for StarCraft
#2Re: DeepMind Challenges for StarCraft
#3Re: DeepMind Challenges for StarCraft
#4One of the issues to overcome is the advantage machines can have in individual unit manipulations vs what a human can do in terms of APM https://www.youtube.com/watch?v=SZawUuAccnc
Yes, anything where the interface to the game becomes critical is difficult to fairly compare with humans. Board games can use a human as an actuator, micro-heavy games hopefully won't for a long time...
Re: DeepMind Challenges for StarCraft
#5Re: DeepMind Challenges for StarCraft
#6Re: DeepMind Challenges for StarCraft
#7One of the issues to overcome is the advantage machines can have in individual unit manipulations vs what a human can do in terms of APM https://www.youtube.com/watch?v=SZawUuAccnc
If anyone, Google has the image recognition and robotics tech to make a robot sitting in front of a screen, with keyboard and mouse ;) Yes, anything where the interface to the game becomes critical is difficult to fairly compare with humans. Board games can use a human as an actuator, micro-heavy games hopefully won't for a long time...
If you want "fairness" you can limit the instructions to what keyboard and mouse can actually interpret as in the limited latency between instruction that both the game, the OS, and the hardware can support.
Re: DeepMind Challenges for StarCraft
#8I think poker would also be a great challenge. It is a special game because as well as the math, you also have to understand your opponent and adjust accordingly. It'd be interesting to see weather DeepMind can beat professional poker players who have different playing styles.
Re: DeepMind Challenges for StarCraft
#9It would also be interesting to see if DeepMind challenges Dota 2 one day maybe. How they would handle a 5-man team game and adapting to major game updates?
Re: DeepMind Challenges for StarCraft
#10One of the issues to overcome is the advantage machines can have in individual unit manipulations vs what a human can do in terms of APM https://www.youtube.com/watch?v=SZawUuAccnc
If anyone, Google has the image recognition and robotics tech to make a robot sitting in front of a screen, with keyboard and mouse ;) Yes, anything where the interface to the game becomes critical is difficult to fairly compare with humans. Board games can use a human as an actuator, micro-heavy games hopefully won't for a long time...
Didn't they just try to sell that department?