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Toonz Goes Open Source

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31–40 of 46 posts

Re: Toonz Goes Open Source

#31

Toonz is one of the massive 'enterprise' animation software suites, and it used to have a price to match. But frame-by-frame cel animation - which involves weeks, months, years of tedious drawing - has been comprehensively disrupted by upstarts like Anime Studio ( http://my.smithmicro.com/anime-studio-pro.html ), which uses bones and inverse kinematics to produce quality animations quickly and easily. Then there was…

> Aside: the original Creature House version of Expression is still available as a download from Microsoft (http://www.microsoft.com/en-gb/download/details.aspx?id=3124...). The Mac version is PPC only, but the Windows version works flawlessly in WINE on Mac and Linux.

The file is a .sit archive of the mac version of the program. I was unable to expand it with stuffitexpander on windows, and since it's the PPC version it will not run on my Mac. (might try rosetta)

Re: Toonz Goes Open Source

#32

Here's a bit more info: http://www.cartoonbrew.com/tech/toonz-software-used-studio-g...

I couldn't find infos on that anime anywhere, mind sharing a link?

Are you referring to the one in that image right next to Futurama? That one is called The Wind Rises and here's the trailer https://www.youtube.com/watch?v=imtdgdGOB6Q

Re: Toonz Goes Open Source

#33

How difficult would be for a beginner to start using it for hobby?

If you want to just mess around with 2D animation, check out Spine. It's for games, but I found it very useful for quickly visualizing some of the concepts I read in animation books.

Re: Toonz Goes Open Source

#34
post #9

Toonz is one of the massive 'enterprise' animation software suites, and it used to have a price to match. But frame-by-frame cel animation - which involves weeks, months, years of tedious drawing - has been comprehensively disrupted by upstarts like Anime Studio ( http://my.smithmicro.com/anime-studio-pro.html ), which uses bones and inverse kinematics to produce quality animations quickly and easily. Then there was…

In a lot of ways, FBF animation has never been disrupted so much as just temporarily displaced by other techniques for reasons of efficiency. The animator still has to make good design decisions up front so that the figure construction works and objects move in a perceptually believable way. Everything else - whether it's rotoscoping or tweening or something else - assists, but doesn't aim to truly emulate the though…

Animation isn't subject to camera blurs, but since mechanically precise movement is so boring to watch animators have always utilized motion and frame blurs as stylistic expressiveness.

http://animationsmears.tumblr.com/archive

Given how cumbersome and glitchy Adobe's 'content awareness' algorhythm is, there's not much help for animators via software tools for that type of motion (in 2D, for 3D the general trend seems to be realism but 3D animation software has more than enough options for stylistic choices of surreal motion).

Re: Toonz Goes Open Source

#36

Earlier quoted context omitted.

thx for the quick intro to the world of 2D animations. Most of us on HN are not familiar with this but we're creative people and I'm sure many others just like me, would love to use these tools someday.... someday...

If you are interested in 2D animation software there are a few others that are worth mentioning. These packages are usually either vector based or raster based. Of the vector based I recall: - Anime Studio - Toon Boom Studio/Harmony/Animate - Macromedia/Adobe Flash/Animate - Synfig Studio (Open Source) Of the raster based: - Celsys Retas - Toonz Harlequin/Bravo - TVPaint Animation There are some others in both catego…

Tupí is an open source alternative: http://www.maefloresta.com/portal/

It is now under the KDE umbrella.

Re: Toonz Goes Open Source

#38

Earlier quoted context omitted.

thx for the quick intro to the world of 2D animations. Most of us on HN are not familiar with this but we're creative people and I'm sure many others just like me, would love to use these tools someday.... someday...

If you are interested in 2D animation software there are a few others that are worth mentioning. These packages are usually either vector based or raster based. Of the vector based I recall: - Anime Studio - Toon Boom Studio/Harmony/Animate - Macromedia/Adobe Flash/Animate - Synfig Studio (Open Source) Of the raster based: - Celsys Retas - Toonz Harlequin/Bravo - TVPaint Animation There are some others in both catego…

Hello,

I develop a 2D procedural mesh and skeletal animation tool called Creature: http://creature.kestrelmoon.com/

Check it out here.

Re: Toonz Goes Open Source

#39
post #12

Kawakami has been deeply concerned about the declining Japanese animation industry. Since he has been involved with Studio Ghibli and Studio Khara he knows the industry quite well. Also as CTO of Dwango he knows quite well about technology and the open sourcing stuff could be done only by him. Bravo Kawakami!

Sounds like you're from Japan? FYI for readers here, Dwango has been leading efforts to revitalise Japanese Anime, including Anime Mahon-Ichi, a series of animated shorts produced with a creative focus in lieu of commercial viability.

I think you meant Nihon Animator Mihon-ichi: https://en.wikipedia.org/wiki/Japan_Animator_Expo

Re: Toonz Goes Open Source

#40

Toonz is one of the massive 'enterprise' animation software suites, and it used to have a price to match. But frame-by-frame cel animation - which involves weeks, months, years of tedious drawing - has been comprehensively disrupted by upstarts like Anime Studio ( http://my.smithmicro.com/anime-studio-pro.html ), which uses bones and inverse kinematics to produce quality animations quickly and easily. Then there was…

> Aside: the original Creature House version of Expression is still available as a download from Microsoft ( http://www.microsoft.com/en-gb/download/details.aspx?id=3124... ). The Mac version is PPC only, but the Windows version works flawlessly in WINE on Mac and Linux. The file is a .sit archive of the mac version of the program. I was unable to expand it with stuffitexpander on windows, and since it's the PPC vers…

The Windows version of Creature House Expression 3.3 is here: https://www.microsoft.com/en-us/download/details.aspx?id=312...
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