I work with sonar and the physical positioning of the sensors is important in trying to get useful results. Why is it these academic types don't release the apks or software? Just publications and maybe a video.
It depends on the conference or journal they submit to. I typically request that authors release data and code in the review and the same is requested of me when I submit a paper for review. I don't know, maybe CHI doesn't have that sort of culture. Or maybe they do and these students just don't have the time right now and plan to do it right before the conference in May.
FingerIO: Using Active Sonar for Fine-Grained Finger Tracking
111–120 of 126 posts
Re: FingerIO: Using Active Sonar for Fine-Grained Finger Tracking
#112Earlier quoted context omitted.
Or be (not, it would seem) overly paranoid like me, my PIN patterns and entering do not involve moving my fingers horizontally, I put my hand down on the pad with my fingers on set keys, cover it with my wallet, and type it in. I also always double one key to make it that much harder to get by observation, a trick I learned from a sysadmin with major access to my school's systems back when we all had to use public te…
What does it mean to “double one key”?
Re: FingerIO: Using Active Sonar for Fine-Grained Finger Tracking
#113Earlier quoted context omitted.
They need to buffer to get a Fourier transform and to do the autocorrelation.
They say they use an "inaudible high frequency soundwave", so that should be > 20kHz. Shouldn't a buffer of a few milliseconds be more than enough then?
Re: FingerIO: Using Active Sonar for Fine-Grained Finger Tracking
#114Earlier quoted context omitted.
> implicitly ask them I think you mean "explicitly"
No he means implicitly. By not providing everything the academic implicitly requests a conversation before providing everything. The request is never stated but is implied by the assumption that there is no other way to acquire everything.
Re: FingerIO: Using Active Sonar for Fine-Grained Finger Tracking
#115Regarding everyone's latency concerns, as someone who has done low-latency audio processing on Android -- in their defense I'd bet almost anything the demo is meant to only demonstrate the math behind this. Depending on the platform ( Android cough), low latency audio processing can be almost a dark art itself. And hey look, they're doing this on Android. My guess is that they decided to release the demo earlier inst…
I'm curious, besides doing things in C/C++, are there any "magic tricks" to doing low-latency audio processing on Android? Looking at the chart here [1] it still seems to be a good bit behind iOS. [1] http://www.androidpolice.com/2015/11/13/android-audio-latenc...
Re: FingerIO: Using Active Sonar for Fine-Grained Finger Tracking
#116Earlier quoted context omitted.
I'm curious, besides doing things in C/C++, are there any "magic tricks" to doing low-latency audio processing on Android? Looking at the chart here [1] it still seems to be a good bit behind iOS. [1] http://www.androidpolice.com/2015/11/13/android-audio-latenc...
In the Java layer? About the only thing you can do is ensure that you're using the devices native sampling rate: typically 48 kHz for phones, and 44.1 kHz for tablets. Non-native sampling will induce a rather large latency hit. The buffering + buffer size stuff, unfortunately, is really only accessible in native IIRC. To be completely honest, it's been a long time since I've messed with audio-stuff on the Java-side,…
Re: FingerIO: Using Active Sonar for Fine-Grained Finger Tracking
#117Earlier quoted context omitted.
Additionally, a number of these research programs take the source code and make a go of a small business product.
And in many cases the universities own the IP associated with the research that goes on in their departments so they keep the source and treat it like a company would treat a trade secret. It's likely Washington will patent this and try to license the patents.
Re: FingerIO: Using Active Sonar for Fine-Grained Finger Tracking
#118We need to immediately improve on PIN-code protection upon cash-withdrawal in ATMs. The problem has been there for a while, but man, it gets easier and easier.
Re: FingerIO: Using Active Sonar for Fine-Grained Finger Tracking
#119Earlier quoted context omitted.
I'm curious, besides doing things in C/C++, are there any "magic tricks" to doing low-latency audio processing on Android? Looking at the chart here [1] it still seems to be a good bit behind iOS. [1] http://www.androidpolice.com/2015/11/13/android-audio-latenc...
This is a good explainer of the various latencies in the Android audio pipeline: http://superpowered.com/androidaudiopathlatency
Last time I worked on Android Audio was around the 4.1-4.2 era, and it was absolutely brutal compared to iOS. Glad to see that it's improving finally!