I've started playing Go against a computer (SmartGo iOS on a 9x9 board) but I find the hard part is determining where you're making mistakes, what is a better move, why the computer did what it did etc. For instance the computer may ignore a capture to play elsewhere and it can be hard to work out why. I learnt to play Chess when I was young so I can't make a fair comparison but it feels like Chess is much easier to…
I've had a similar problem. I would like to develop an intuition for the game by exploring different variations, "if I do this, the opponent does this, but if I do this, the opponent does this instead", but last I looked I couldn't find a client with a good interface for exploring the game tree that way with a computer opponent. I know playing against humans is better, but a computer opponent has the patience to watc…
I can sit down and maybe solve a tsumego problem, OK. Sometimes I guess a bit (MCTS!) instead of working out the whole tree, developing that intuition.
But tsumego are labelled with difficulty and that they are winnable.
But when I play a game, how do I know how if a certain local position is winnable, and worth spending the minute(s) to find how to win it?