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A SimCity inspired city builder where you design an MMO RPG

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Re: A SimCity inspired city builder where you design an MMO RPG

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Have you considered to crowd-fund the development? It looks really promising, and it feels like one of those ideas that could become popular. (I like how you placed Notch's Minecraft character in the doorframe of the image as part of the 'If you're names not on the list you're not coming in'-update :))

I think it's an option, but i'd like to get it playable (and fun!) first. Roleplaying and creativity is pretty high on my list. For example I'm working on a Quest Design system where you can hook together anything in the world to create a quest. A simple example: You create a Wizard NPC with an input of (4) (Boars tusks) (which you link to the Boar's monster area). Once completed it unlocks the (Gate) next to him, al…

Do it like, Patreon. You're "making games" and people fund you basically spending time to dev.

Probably much more sustainable than say Indiegogo or Kickstarter.

Re: A SimCity inspired city builder where you design an MMO RPG

#82
post #75
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Earlier quoted context omitted.

Unity + a couple of Asset store plugins - SSAO, ColorfulFX. It's written in C#. The engine handles all the voxels internally, but some of the models like the characters and Jellos are created in Blender and Magicavoxel. Photoshop for textures. Visual Studio Code for the IDE.

Out of curiosity, what is the current state of Unity games running on OSX/Linux environments? I recall that you could compile with Mono for cross-platform support, but I'm curious if the recent cross-platform support of much of the .NET CLR has made it easier (or more stable, etc.).

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Re: A SimCity inspired city builder where you design an MMO RPG

#83

The concept reminds me a bit of Majesty: The Fantasy Kingdom Sim, in that you're loosely overseeing a bunch of AI adventurers running around and getting into trouble. Of course it's coming at the idea from a very different direction. Mostly it's just that Majesty holds up astoundingly well for a 15-year-old sim game, and I've been thinking about it lately. :)

What about being able to play as a Hero-class unit, as well as overseeing? The player could be Gandalf, who can exercise bad-assery and turn the tide in an individual battle, but also direct the overall battle. Like an RTS where you have to ride to line of sight give commands?

That sounds like the 1998 Battlezone, an FPS/RTS hybrid with hovertanks. It was really cool; there hasn't been much else like it.

The plot was loads of fun--it's the 1960s, and the Space Race is just a cover for the fact that the US and the Soviets have both been waging war on the Moon, with hovertanks, for years.

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