Ink: the scripting language behind 80 Days and Sorcery
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Ink: the scripting language behind 80 Days and Sorcery
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Re: Ink: the scripting language behind 80 Days and Sorcery
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#5As an aside, the Sorcery games referred to here are very faithful adaptions of Steve Jackson's Sorcery! adventure gamebooks, the pinnacle of the Fighting Fantasy series and total catnip for the eight-year-old version of me. Buying and playing them has been a huge nostalgia trip.
Re: Ink: the scripting language behind 80 Days and Sorcery
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#8If you haven't played 80 Days, it's probably one of the most fun games I've played on my phone. I think I've seen maybe 20% of the total possible content after dozens of playthroughs.
Re: Ink: the scripting language behind 80 Days and Sorcery
#9So, who has the time and wherewithal to write up a comparison between Ink and Inform7? I anxiously await your blog post :)
It's like the difference between Inform and Twine.
Re: Ink: the scripting language behind 80 Days and Sorcery
#10If you haven't played 80 Days, it's probably one of the most fun games I've played on my phone. I think I've seen maybe 20% of the total possible content after dozens of playthroughs.
I'm really looking forward to seeing what happens with this.