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Ink: the scripting language behind 80 Days and Sorcery

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Re: Ink: the scripting language behind 80 Days and Sorcery

#3
As an aside, the Sorcery games referred to here are very faithful adaptions of Steve Jackson's Sorcery! adventure gamebooks, the pinnacle of the Fighting Fantasy series and total catnip for the eight-year-old version of me. Buying and playing them has been a huge nostalgia trip.

Re: Ink: the scripting language behind 80 Days and Sorcery

#5
post #3

As an aside, the Sorcery games referred to here are very faithful adaptions of Steve Jackson's Sorcery! adventure gamebooks, the pinnacle of the Fighting Fantasy series and total catnip for the eight-year-old version of me. Buying and playing them has been a huge nostalgia trip.

Absolutely! I don't know if it's nostalgia or not, but I always found those to be extremely immersive experiences.

Re: Ink: the scripting language behind 80 Days and Sorcery

#8

If you haven't played 80 Days, it's probably one of the most fun games I've played on my phone. I think I've seen maybe 20% of the total possible content after dozens of playthroughs.

It's also now on Steam (for Mac and Windows): http://store.steampowered.com/app/381780/

Re: Ink: the scripting language behind 80 Days and Sorcery

#9
post #7

So, who has the time and wherewithal to write up a comparison between Ink and Inform7? I anxiously await your blog post :)

Well, the biggest difference is that Inform is by default built in a way that describes a world, while Ink is built in a way that describes the flow of a narrative.

It's like the difference between Inform and Twine.

Re: Ink: the scripting language behind 80 Days and Sorcery

#10

If you haven't played 80 Days, it's probably one of the most fun games I've played on my phone. I think I've seen maybe 20% of the total possible content after dozens of playthroughs.

I spent pretty much the whole of my Christmas break a after it came out playing it over and over. The art, the writing, the game play, all great.

I'm really looking forward to seeing what happens with this.

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