A SimCity inspired city builder where you design an MMO RPG
61–70 of 83 posts
Re: A SimCity inspired city builder where you design an MMO RPG
#62Earlier quoted context omitted.
Probably via this mention: https://twitter.com/imdsm/status/708286213975908352
I pray this actually happens. Dwarf Fortress would be amazing hooked up to this engine.
Re: A SimCity inspired city builder where you design an MMO RPG
#63This is a random question, slightly off topic, but I was looking at the No Man's Sky videos and wondered how video game programming worked with regard to a server and interfacing with multiple users at once. Does the team design the game to run on the console and also a version to run on the server or is it two separate applications each with its own set of business rules?
No Man's sky probably does a lot more server side, as the world is persistent for everyone.
Re: A SimCity inspired city builder where you design an MMO RPG
#64This is a random question, slightly off topic, but I was looking at the No Man's Sky videos and wondered how video game programming worked with regard to a server and interfacing with multiple users at once. Does the team design the game to run on the console and also a version to run on the server or is it two separate applications each with its own set of business rules?
If the game is PvP (like most xbox games), the there is only the single game, and a 'host' is chosen to act like the server above. This can lead to problems though like host advantage [1], so the networking logic has to be carefully designed in order to mitigate this effect.
[1] http://gamedev.stackexchange.com/questions/73302/is-host-adv...
Re: A SimCity inspired city builder where you design an MMO RPG
#65Earlier quoted context omitted.
> Superhot Isn't that game meh? Not a great example. > Minecraft gained popularity originally because it added enemies that came out at night I've never heard that point of view before. Rather that it was a cubic world were everything could be destroyed and created. > Portal, the mechanic was neat, but the story is what people always talk about What? Besides "the cake is the lie" there is no real story, people talk a…
I'm actually convinced that you didn't pay any attention in portal. The story is thin, it's the story of a tester that is constantly being thrown curveballs. Finally the testing is done and the AI decides to kill you, you then escape behind the scenes and plot to kill the AI. I think when people praise the game for it's non-mechanics what they are actually praising int he characterization and writing of GladOS (and t…
Also lets be honest, the whole cake thing in Portal was pretty funny. It was just the people burning the joke into the ground and snorting the ashes that ruined it.
Re: A SimCity inspired city builder where you design an MMO RPG
#66Earlier quoted context omitted.
> Superhot Isn't that game meh? Not a great example. > Minecraft gained popularity originally because it added enemies that came out at night I've never heard that point of view before. Rather that it was a cubic world were everything could be destroyed and created. > Portal, the mechanic was neat, but the story is what people always talk about What? Besides "the cake is the lie" there is no real story, people talk a…
I'm actually convinced that you didn't pay any attention in portal. The story is thin, it's the story of a tester that is constantly being thrown curveballs. Finally the testing is done and the AI decides to kill you, you then escape behind the scenes and plot to kill the AI. I think when people praise the game for it's non-mechanics what they are actually praising int he characterization and writing of GladOS (and t…
Re: A SimCity inspired city builder where you design an MMO RPG
#67Earlier quoted context omitted.
> I always dream about an RTS where one gets to be the DM ... where computer players fight against each other There were quite a few of these around when I was learning to program: I and a couple of friends competed in one where you provided a robot that had to kill survive longer than the rest. Each action (movement, shooting at an enemy, using your shield, scanning to see anything) took energy and sources of that w…
I actually do like programming AIs as well. For some reason I am just fascinated to watch different AIs take on each other while I play the god - that being throwing random resources, challenges, units, disasters and etc. in the game and observing how they react. I used to do this with the very, very limited AI scripting and map trigger placement availability in AoEII and now I switched to C&C Generals but it is more…
The major enabling feature is that I do not differentiate between players and AI - both are networked clients (see here for the API docs: https://github.com/srpeck/kchess/blob/gh-pages/docs/kchessdo...). I wrote up some of my other design decisions here: https://news.ycombinator.com/item?id=10924316
And sorry, the live demo is currently down...but should be pretty quick/easy to run your own locally.
Re: A SimCity inspired city builder where you design an MMO RPG
#68Hey everyone, dev here. Just got wind of this thread on twitter. Happy to answer any questions. If you're interested you can find out more here: https://itch.io/t/9883/mymmo-design-your-own-mmo-city-builde... https://twitter.com/aaronjbaptiste https://www.twitch.tv/the_alchomist/profile/highlights https://www.reddit.com/r/mymmo
I showed this game to my partners, all Tycoon fans. They were salivating over this. Even in early stages, this is something we all want to play really bad. It isn't every day you get on HN. Hurry up and release something. Provide the usual warnings (this is beta, this sucks right now, things break, etc), but release something . One of the reasons Minecraft was successful was the "release early, release often" philoso…
Sometimes things really aren't done enough yet.
Re: A SimCity inspired city builder where you design an MMO RPG
#69Earlier quoted context omitted.
I pray this actually happens. Dwarf Fortress would be amazing hooked up to this engine.
I've only seen DF on YouTube, could someone explain how another game would hook into it? Any examples of other games doing this?
There's also the 2.5D "Text will be Text" plugin that actually alters how Dwarf Fortress renders tiles, stacking 2D planes so you can see more than 1 Z layer at a time [2].
[0] http://www.bay12forums.com/smf/index.php?topic=146473.660