Hey everyone, dev here. Just got wind of this thread on twitter. Happy to answer any questions. If you're interested you can find out more here: https://itch.io/t/9883/mymmo-design-your-own-mmo-city-builde... https://twitter.com/aaronjbaptiste https://www.twitch.tv/the_alchomist/profile/highlights https://www.reddit.com/r/mymmo
How did you get wind of this thread on twitter? (i.e. how does that work - I dont use twitter)
A SimCity inspired city builder where you design an MMO RPG
41–50 of 83 posts
Re: A SimCity inspired city builder where you design an MMO RPG
#42Reminds me of Dungeon Keeper, a old PC game where you have to build your own dungeon, with rooms for your monsters, treasure room, magic room to research spells, etc. Heroes try to invade your dungeon, and you also have to fight neighbouring dungeons. One of the cool feature was that while monsters were controlled by an AI, you could take manual control of one, going to a first person view and playing like a FPS game…
Re: A SimCity inspired city builder where you design an MMO RPG
#43Earlier quoted context omitted.
No questions. Just wanted to say I'm glad you made this. A few years ago, I was playing Roller Coaster Tycoon and World of Warcraft a little too often. Had the idea to merge the two, since WoW is basically an amusement park. I mapped the project out but never put anything together. Anyways, I'm thrilled you made it happen.
Share your thought-maps for that merger? I cant picture "wow is basically an amusement park" in my head... Thanks
Rides quest areas.
Class trainers Bathrooms.Re: A SimCity inspired city builder where you design an MMO RPG
#44Hey everyone, dev here. Just got wind of this thread on twitter. Happy to answer any questions. If you're interested you can find out more here: https://itch.io/t/9883/mymmo-design-your-own-mmo-city-builde... https://twitter.com/aaronjbaptiste https://www.twitch.tv/the_alchomist/profile/highlights https://www.reddit.com/r/mymmo
I showed this game to my partners, all Tycoon fans. They were salivating over this. Even in early stages, this is something we all want to play really bad. It isn't every day you get on HN. Hurry up and release something. Provide the usual warnings (this is beta, this sucks right now, things break, etc), but release something . One of the reasons Minecraft was successful was the "release early, release often" philoso…
Re: A SimCity inspired city builder where you design an MMO RPG
#45Hey everyone, dev here. Just got wind of this thread on twitter. Happy to answer any questions. If you're interested you can find out more here: https://itch.io/t/9883/mymmo-design-your-own-mmo-city-builde... https://twitter.com/aaronjbaptiste https://www.twitch.tv/the_alchomist/profile/highlights https://www.reddit.com/r/mymmo
Re: A SimCity inspired city builder where you design an MMO RPG
#46Earlier quoted context omitted.
True, though really you could say this of any game. Ideas are cheap. It's the execution of the idea that draws the crowd. - Superhot actually took the stop time mechanic from Time4Cat [1], a free flash game. With guns added, and a unique art style, players were drawn in. It also helped that the game was originally created for the 7DFPS challenge where it received initial interest. - Minecraft gained popularity origin…
> Superhot Isn't that game meh? Not a great example. > Minecraft gained popularity originally because it added enemies that came out at night I've never heard that point of view before. Rather that it was a cubic world were everything could be destroyed and created. > Portal, the mechanic was neat, but the story is what people always talk about What? Besides "the cake is the lie" there is no real story, people talk a…
I suspect it depends on your taste in games.
> Rather that it was a cubic world were everything could be destroyed and created.
'Survival mode' is what was reviewed initially though [1], and gave the voxel world idea a way to flourish.
> Besides "the cake is the lie" there is no real story
The story drives the single player experience, ending with a fight with the main antagonist GLaDOS. This is then expanded on in the second game. The story contains well known characters such as GlaDOS, Atlas and P-Body. Particularly GLaDOS's deadpan humour is a big part of the story and is referenced frequently.
Re: A SimCity inspired city builder where you design an MMO RPG
#47Re: A SimCity inspired city builder where you design an MMO RPG
#48Earlier quoted context omitted.
I showed this game to my partners, all Tycoon fans. They were salivating over this. Even in early stages, this is something we all want to play really bad. It isn't every day you get on HN. Hurry up and release something. Provide the usual warnings (this is beta, this sucks right now, things break, etc), but release something . One of the reasons Minecraft was successful was the "release early, release often" philoso…
I feel ya bro. The pre-alpha build will be released early, just need something complete enough to get meaningful feedback on.
You've been working on this since at least september of 2015. it's good enough right now. Even if you up and change huge chunks of code later, it's good enough right now. I feel like a douche saying this, but How many more times do you think you'll be on HN?
Re: A SimCity inspired city builder where you design an MMO RPG
#49Earlier quoted context omitted.
Have you considered to crowd-fund the development? It looks really promising, and it feels like one of those ideas that could become popular. (I like how you placed Notch's Minecraft character in the doorframe of the image as part of the 'If you're names not on the list you're not coming in'-update :))
I think it's an option, but i'd like to get it playable (and fun!) first. Roleplaying and creativity is pretty high on my list. For example I'm working on a Quest Design system where you can hook together anything in the world to create a quest. A simple example: You create a Wizard NPC with an input of (4) (Boars tusks) (which you link to the Boar's monster area). Once completed it unlocks the (Gate) next to him, al…
Re: A SimCity inspired city builder where you design an MMO RPG
#50Hey everyone, dev here. Just got wind of this thread on twitter. Happy to answer any questions. If you're interested you can find out more here: https://itch.io/t/9883/mymmo-design-your-own-mmo-city-builde... https://twitter.com/aaronjbaptiste https://www.twitch.tv/the_alchomist/profile/highlights https://www.reddit.com/r/mymmo
No questions. Just wanted to say I'm glad you made this. A few years ago, I was playing Roller Coaster Tycoon and World of Warcraft a little too often. Had the idea to merge the two, since WoW is basically an amusement park. I mapped the project out but never put anything together. Anyways, I'm thrilled you made it happen.
It's part amusement park and part resort casino. A lot of what they do is put up pretty visuals while they massage your brain with variable schedule of reward.