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A SimCity inspired city builder where you design an MMO RPG

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Re: A SimCity inspired city builder where you design an MMO RPG

#31
post #6

I always dream about an RTS where one gets to be the DM (God, Gaia... whatever you call it) where computer players fight against each other. I love scripting maps to make current games (especially AoEII and C&C Generals) work like that. I'm hoping this is, in a way, something like that. I know an RPG is played in the map (city) you design, but still. I'll give it a try.

> I always dream about an RTS where one gets to be the DM ... where computer players fight against each other There were quite a few of these around when I was learning to program: I and a couple of friends competed in one where you provided a robot that had to kill survive longer than the rest. Each action (movement, shooting at an enemy, using your shield, scanning to see anything) took energy and sources of that w…

I actually do like programming AIs as well. For some reason I am just fascinated to watch different AIs take on each other while I play the god - that being throwing random resources, challenges, units, disasters and etc. in the game and observing how they react. I used to do this with the very, very limited AI scripting and map trigger placement availability in AoEII and now I switched to C&C Generals but it is more unit modding oriented than general scripting so I'm looking for an alternative.

If you or someone else ships something like you just described, I'd probably waste a lot of weekends. So let me know if you win the lottery!

Re: A SimCity inspired city builder where you design an MMO RPG

#32
reminds me somewhat of Towns: http://www.townsgame.com/

I think this shows a lot more promise though

Edit: As pointed out below, don't buy Towns unless you know your buying an abandoned beta-stage game. Good idea for a game, but, IIRC, the dev got kickstarted, took the money, and left

Re: A SimCity inspired city builder where you design an MMO RPG

#33
post #7
post #3

This is one of these fairly simple, yet brilliant ideas that make you go "Why didn't I think of this?" Granted, tycoon-style game ideas are a dime a dozen, but few are this novel or meta. Superhot is another recent game that also meets the criteria; time advances only with player movement. Dead simple core concept. I suppose Minecraft probably stands as the most famous example though (which is ironic considering this…

True, though really you could say this of any game. Ideas are cheap. It's the execution of the idea that draws the crowd. - Superhot actually took the stop time mechanic from Time4Cat [1], a free flash game. With guns added, and a unique art style, players were drawn in. It also helped that the game was originally created for the 7DFPS challenge where it received initial interest. - Minecraft gained popularity origin…

> Superhot

Isn't that game meh? Not a great example.

> Minecraft gained popularity originally because it added enemies that came out at night

I've never heard that point of view before. Rather that it was a cubic world were everything could be destroyed and created.

> Portal, the mechanic was neat, but the story is what people always talk about

What? Besides "the cake is the lie" there is no real story, people talk about the game mechanism not the story.

Conclusion: I disagree with 3/4 of your post.

Re: A SimCity inspired city builder where you design an MMO RPG

#34
post #30
post #13

Hey everyone, dev here. Just got wind of this thread on twitter. Happy to answer any questions. If you're interested you can find out more here: https://itch.io/t/9883/mymmo-design-your-own-mmo-city-builde... https://twitter.com/aaronjbaptiste https://www.twitch.tv/the_alchomist/profile/highlights https://www.reddit.com/r/mymmo

Have you considered to crowd-fund the development? It looks really promising, and it feels like one of those ideas that could become popular. (I like how you placed Notch's Minecraft character in the doorframe of the image as part of the 'If you're names not on the list you're not coming in'-update :))

I think it's an option, but i'd like to get it playable (and fun!) first.

Roleplaying and creativity is pretty high on my list. For example I'm working on a Quest Design system where you can hook together anything in the world to create a quest.

A simple example:

You create a Wizard NPC with an input of (4) (Boars tusks) (which you link to the Boar's monster area). Once completed it unlocks the (Gate) next to him, allowing the player to access the tower full of loot. The inputs and outputs would be completely flexible and could lead to some pretty funny situations. Careful balancing would be needed so players aren't walking halfway across the map just for a shoddy Wooden sword reward.

Re: A SimCity inspired city builder where you design an MMO RPG

#35

reminds me somewhat of Towns: http://www.townsgame.com/ I think this shows a lot more promise though Edit: As pointed out below, don't buy Towns unless you know your buying an abandoned beta-stage game. Good idea for a game, but, IIRC, the dev got kickstarted, took the money, and left

Warning to people who are considering buying Towns: Don't.

Its abandoned and an unfinished mess.

Re: A SimCity inspired city builder where you design an MMO RPG

#36
post #13

Hey everyone, dev here. Just got wind of this thread on twitter. Happy to answer any questions. If you're interested you can find out more here: https://itch.io/t/9883/mymmo-design-your-own-mmo-city-builde... https://twitter.com/aaronjbaptiste https://www.twitch.tv/the_alchomist/profile/highlights https://www.reddit.com/r/mymmo

How did you get wind of this thread on twitter? (i.e. how does that work - I dont use twitter)

Re: A SimCity inspired city builder where you design an MMO RPG

#37
post #28
post #13

Hey everyone, dev here. Just got wind of this thread on twitter. Happy to answer any questions. If you're interested you can find out more here: https://itch.io/t/9883/mymmo-design-your-own-mmo-city-builde... https://twitter.com/aaronjbaptiste https://www.twitch.tv/the_alchomist/profile/highlights https://www.reddit.com/r/mymmo

No questions. Just wanted to say I'm glad you made this. A few years ago, I was playing Roller Coaster Tycoon and World of Warcraft a little too often. Had the idea to merge the two, since WoW is basically an amusement park. I mapped the project out but never put anything together. Anyways, I'm thrilled you made it happen.

Share your thought-maps for that merger? I cant picture "wow is basically an amusement park" in my head...

Thanks

Re: A SimCity inspired city builder where you design an MMO RPG

#38
post #13

Hey everyone, dev here. Just got wind of this thread on twitter. Happy to answer any questions. If you're interested you can find out more here: https://itch.io/t/9883/mymmo-design-your-own-mmo-city-builde... https://twitter.com/aaronjbaptiste https://www.twitch.tv/the_alchomist/profile/highlights https://www.reddit.com/r/mymmo

I showed this game to my partners, all Tycoon fans. They were salivating over this. Even in early stages, this is something we all want to play really bad.

It isn't every day you get on HN. Hurry up and release something. Provide the usual warnings (this is beta, this sucks right now, things break, etc), but release something. One of the reasons Minecraft was successful was the "release early, release often" philosophy they took. You'll get users, and user input, quickly, should you follow the same path.

Re: A SimCity inspired city builder where you design an MMO RPG

#39

Reminds me of Dungeon Keeper, a old PC game where you have to build your own dungeon, with rooms for your monsters, treasure room, magic room to research spells, etc. Heroes try to invade your dungeon, and you also have to fight neighbouring dungeons. One of the cool feature was that while monsters were controlled by an AI, you could take manual control of one, going to a first person view and playing like a FPS game…

That was a fun game!

Ever play Knights and Merchants? that game was wonderful, albeit buggy when you got too big a city.

HNGHHGUHG - the sound of a serf dying due to the AI not able to properly manage routing of all the serfs when you had a big city with >100 serfs.

So many hours spent on that game in 1997-98

Re: A SimCity inspired city builder where you design an MMO RPG

#40

Earlier quoted context omitted.

Dungeon Keeper is still one of the best PC games ever. I still play it to this day. I wish they would come out with an updated version, like DK1.. not DK2.

Try KeeperRL: http://keeperrl.com/ Started getting some attention in the roguelike world but it's really not a traditional roguelike... just an awesome Dungeon Keeper-esque game.

Have you submitted this to /r/roguelikes?
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