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A look at the Technology behind the 4D Game Miegakure [video]

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Re: A look at the Technology behind the 4D Game Miegakure [video]

#31
As the creator of a 4D game, I can attest how hard it is to make such a thing fun.

Even though simpler, I think what I built is only partially successful at this. In the end I think the audience for my toy and Marc's game will only be people excited about new concepts and toying with theoretical math ideas where the bulk of the fun is just from that rather than game play.

I believe much of a game's fun comes from matching the users existing abstract ideas about the world. I suspect that 4D manipulation of objects is so deeply counter intuitive that doing this is extremely difficult.

But I for one will be thrilled by any from of Miegakure that is ever released whatever it's state or level of fun.

Re: A look at the Technology behind the 4D Game Miegakure [video]

#32
This is amazing. It matches the description I read in Michio Kaku's Hyperspace as a kid. Except the visuals, although similar, were said to be blobs. I'm not sure.

I like that the game creates the ability to move through a 4D space while seeing the effects in 3D. The fundamental is great. Also, how a 4D person might move through walls via the fourth dimension. I think an even more interesting angle might happen if a game tries to break the assumption that 4D movement is wide open: put obstacles in the way where a person must use intuition to navigate it by making a 2D/3D map of that space as well. Maybe the game does that, too.

Re: A look at the Technology behind the 4D Game Miegakure [video]

#34

This is amazing. It matches the description I read in Michio Kaku's Hyperspace as a kid. Except the visuals, although similar, were said to be blobs. I'm not sure. I like that the game creates the ability to move through a 4D space while seeing the effects in 3D. The fundamental is great. Also, how a 4D person might move through walls via the fourth dimension. I think an even more interesting angle might happen if a…

Yeah, amazing work, and so beautiful!

What I ended up thinking was how we can always see what's ahead in 2d / 3d (of course, without obstacles), and how we cannot see anything in the fourth dimension in this particular world. Could this ability be somehow recreated for 4D? Looking ahead/behind, being aware of what's happening "nearby" on the fourth axis?

Very interesting, look forward to more news about this game!

Re: A look at the Technology behind the 4D Game Miegakure [video]

#35

This is amazing. It matches the description I read in Michio Kaku's Hyperspace as a kid. Except the visuals, although similar, were said to be blobs. I'm not sure. I like that the game creates the ability to move through a 4D space while seeing the effects in 3D. The fundamental is great. Also, how a 4D person might move through walls via the fourth dimension. I think an even more interesting angle might happen if a…

Thanks! Each puzzle is about doing some crazy thing that only a 4D being could do, such as binding two rings without breaking them, or stealing something from a building that is closed from all sides but not in the fourth dimension. We'll show more of that soon.

Re: A look at the Technology behind the 4D Game Miegakure [video]

#36

This is amazing. It matches the description I read in Michio Kaku's Hyperspace as a kid. Except the visuals, although similar, were said to be blobs. I'm not sure. I like that the game creates the ability to move through a 4D space while seeing the effects in 3D. The fundamental is great. Also, how a 4D person might move through walls via the fourth dimension. I think an even more interesting angle might happen if a…

Thanks! Each puzzle is about doing some crazy thing that only a 4D being could do, such as binding two rings without breaking them, or stealing something from a building that is closed from all sides but not in the fourth dimension. We'll show more of that soon.

"such as binding two rings without breaking them"

I can't wait to see that.

Re: A look at the Technology behind the 4D Game Miegakure [video]

#37

Beautiful. Get someone else to narrate the video. But beautiful.

I don't know if it changed since your comment but there was absolutely nothing wrong with the narration.

As a non-native english speaker: He absolutely rushes through his explanation at break-neck pace, and he rarely changes the tone of his voice from a droning monotone. For me that makes it incredibly difficult to process and retain anything he talks about.

Re: A look at the Technology behind the 4D Game Miegakure [video]

#38

Earlier quoted context omitted.

I don't know if it changed since your comment but there was absolutely nothing wrong with the narration.

As a non-native english speaker: He absolutely rushes through his explanation at break-neck pace, and he rarely changes the tone of his voice from a droning monotone. For me that makes it incredibly difficult to process and retain anything he talks about.

As a native speaker he was speaking at a fairly normal pace, and his intonation was fine, just more subtle. Voices like his are not uncommon, especially in engineering. That being said, based on his accent it is possible that english is not be his first language.
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