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A look at the Technology behind the 4D Game Miegakure [video]

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Re: A look at the Technology behind the 4D Game Miegakure [video]

#11
post #10

is the avatar in the game 3D or 4D?

if they make the argument that the 3D level geometry is a slice of 4D geometry, then a 3D animation frame of the character is also a slice of 4D geometry (the 4D geometry interpolated from 3D keyframes and timing curves)

Re: A look at the Technology behind the 4D Game Miegakure [video]

#13
Most of the transcript of the video is on the main page (http://miegakure.com/), along with illustrative images and gifs.

They evoke how their inspiration was flatland, which when I read it I found strikingly unimaginative. To explain, the characters are 2D objects; the book describes some of the problems these beings encounter, but doesn't really solve them, so the described society doesn't really hold up. One instance is that their field of vision is just a line with a dimension for color, so you need to see a form move into space to understand what it is (maybe I'm wrong, but I think the author does not say clearly that points do bear some 'depth' and 'texture' information, otherwise this wouldn't work). But there are creative ways to solve these problems: for example the beings could 'see' using a bat-like interpretations of echoes to get a sense of the space around them (we see in 3D, not in 2D). Life under different constraints ends up having different features than us humans. So in a sense, it is a bit like somebody who would stumble upon a mathematical paradox (say, the barber's one) and would just deduce 'how funny are words and numbers' (well, a bit like Lewis Caroll).

Re: A look at the Technology behind the 4D Game Miegakure [video]

#14

Still sounds wonderful, but when's the damn thing coming out? I first heard about Miegakure in an xkcd from 6 years ago, and was immediately ready to hand over my money. It's been hard to maintain that enthusiasm through one and a half Presidential terms...

I guess it's hard to do level design in a dimension you can't even comprehend...

Re: A look at the Technology behind the 4D Game Miegakure [video]

#17
post #15

Earlier quoted context omitted.

A 2D slice of a 3D object.

Projection, not slice.

An image of a video is a slice of it for some constant time coordinate.

If you instead fix a spatial coordinate you get images as the two left and center images in

> http://electronicimaging.spiedigitallibrary.org/data/Journal...

Re: A look at the Technology behind the 4D Game Miegakure [video]

#20
post #17
post #15

Earlier quoted context omitted.

Projection, not slice.

An image of a video is a slice of it for some constant time coordinate. If you instead fix a spatial coordinate you get images as the two left and center images in > http://electronicimaging.spiedigitallibrary.org/data/Journal...

You changed the assertion because you're including time.

The parent said "A 2D slice of a 3D object."

And that's wrong, it's a 2D projection of a 3D object.

If you include time then it's a slice in the time component, right, but that wasn't being discussed.

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