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Responsive Pixel Art

essenmitsosse.de

121–130 of 132 posts

Re: Responsive Pixel Art

#121

Hello this is Marcus, the guy who did the resolution independent illustrations. I just uploaded the current version of the site, so it will no longer freeze, when the image gets to small. I also updated the Tantalos image. I am currently a bit blown away by the reaction to this. I finished this over a year ago but didn’t manage to make it public till now. I presented this at a meetup in Berlin yesterday and someone a…

I've been doing similar things with shaders. I'm fiddling with rewriting one of these in GLSL.

My idea was, that these principles could basically be applied to everything. Even 3d-stuff. Its mainly just about having an easy straight-forward way of designen stuff, thats coupled to some variables (in this case the output resolution)

Re: Responsive Pixel Art

#122

Hello this is Marcus, the guy who did the resolution independent illustrations. I just uploaded the current version of the site, so it will no longer freeze, when the image gets to small. I also updated the Tantalos image. I am currently a bit blown away by the reaction to this. I finished this over a year ago but didn’t manage to make it public till now. I presented this at a meetup in Berlin yesterday and someone a…

Amazing work! I love the thought that went into the artwork

Thanks :) actually the images where just case studies for me, so its nice to hear, people actually like them.

Re: Responsive Pixel Art

#123

Hello this is Marcus, the guy who did the resolution independent illustrations. I just uploaded the current version of the site, so it will no longer freeze, when the image gets to small. I also updated the Tantalos image. I am currently a bit blown away by the reaction to this. I finished this over a year ago but didn’t manage to make it public till now. I presented this at a meetup in Berlin yesterday and someone a…

I have a hunch that one could build a GUI around this code-based image generation, maybe similar to what the Sketch-'n-Sketch interface[0] already does. Since you have actually coded this up, what are your thoughts on that?

[0] http://ravichugh.github.io/sketch-n-sketch/

Re: Responsive Pixel Art

#124
post #96

Earlier quoted context omitted.

Where I live, if it can be recognized as anything similar to something NSFW, then it is NSFW. Yes, the culture is extra prudish and I wish it wasn't, but I don't have any control over it.

Saying "this should be tagged NSFW" is taking personal control over it and directly contributing to that prudish culture.

It is labeling what it is given the current culture.

Saying 'smoking pot is a crime' is only a statement of what something is given the current law. It in no way implies that it should be a crime, only that to that person in that jurisdiction, it is currently a crime. The same logic for laws holds for mores.

Re: Responsive Pixel Art

#126
post #4

This is incredible stuff. Zeus in particular is amazing. It all seems to be done with weighted objects and a clever way of rendering them, but it's indistinguishable from magic from where I'm sitting.

Every image is made of JS. It's multiple ways of rendering put into single files. It's not an algorithm, it's just well-designed art. The design is entirely different for every image. But it's still very, very cool.

"Isn't all code well-designed art?" says my co-worker sitting next to me.

Re: Responsive Pixel Art

#127

Earlier quoted context omitted.

I've been doing similar things with shaders. I'm fiddling with rewriting one of these in GLSL.

My idea was, that these principles could basically be applied to everything. Even 3d-stuff. Its mainly just about having an easy straight-forward way of designen stuff, thats coupled to some variables (in this case the output resolution)

https://github.com/bwhmather/missile-game/pull/9 Ben Mather and I were talking a bit about this. He suggested that we could compose signed distance sampling functions for shape rendering, and I implemented this in a demo ( http://codepen.io/xorgy/pen/dGmMLz ).

In this case, it's actually pretty easy to implement an editor for arranging functions like this. You could probably generalize the concept to other kinds of functions.

Re: Responsive Pixel Art

#128
post #96

Earlier quoted context omitted.

Saying "this should be tagged NSFW" is taking personal control over it and directly contributing to that prudish culture.

It is labeling what it is given the current culture. Saying 'smoking pot is a crime' is only a statement of what something is given the current law. It in no way implies that it should be a crime, only that to that person in that jurisdiction, it is currently a crime. The same logic for laws holds for mores.

If nobody is saying it should be labelled NSFW, then I fail to see why it was brought up at all.

Re: Responsive Pixel Art

#129

Earlier quoted context omitted.

Amazing work! I love the thought that went into the artwork

Thanks :) actually the images where just case studies for me, so its nice to hear, people actually like them.

This is pretty cool. When I heard pixel art I thought about video games and a old game of a Mario World
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