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Responsive Pixel Art

essenmitsosse.de

11–20 of 132 posts

Re: Responsive Pixel Art

#11
This is amazing!

I really like that in "Teiresias", if you make the canvas narrow enough, the man jumping (presumably Teiresias) changes position and gets a white beard instead of white long hair. Just to still give the impression that it's an old sage, in small vertical space.

Re: Responsive Pixel Art

#12
post #2

That's amazing. What scaling algorithm does it use?

I don't think it's scaling. Go on the Zeus example and play with it. You'd be surprised. This is beautiful.

There's certainly more than just scaling involved, but there's definitely scaling in there.

Re: Responsive Pixel Art

#14
The amazing part about the Tantalos slide was that its responsive implementation actually captured the ethos of the myth itself - no matter how far he reached, the fruit moved ever farther away. outstanding work.

Re: Responsive Pixel Art

#15
post #7

Reminds me of the following different project for content aware image resizing or retargeting: https://www.youtube.com/watch?v=qadw0BRKeMk https://en.wikipedia.org/wiki/Seam_carving

I thought the same, and also about the Structured Image Editing [1] that was linked from the Image Analogies thread [2] two days ago:

[1] https://vimeo.com/5024379

[2] https://news.ycombinator.com/item?id=11234793

Re: Responsive Pixel Art

#16
post #4

This is incredible stuff. Zeus in particular is amazing. It all seems to be done with weighted objects and a clever way of rendering them, but it's indistinguishable from magic from where I'm sitting.

What sorcery is this!?

Re: Responsive Pixel Art

#18
Besides moving your mouse around, zooming in and out also works beautifully (might put a bit of a strain on your system though).

Given the sheer amount of work for one piece, with The Three Graeae appearing to be around 1000 lines of code, I'm also quite amazed he managed to produce seven. Brilliant, and Art indeed.

Re: Responsive Pixel Art

#19
post #4

This is incredible stuff. Zeus in particular is amazing. It all seems to be done with weighted objects and a clever way of rendering them, but it's indistinguishable from magic from where I'm sitting.

It seems to be tying shapes and positions to aspect ratios and tweening them, but that would be an insultingly simple explanation. It's really an amazing piece of work.
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