Visual Programming Is Unbelievable (2015)
21–30 of 107 posts
Re: Visual Programming Is Unbelievable (2015)
#22They are very limited compared, lacking even maps. When it comes to connecting existing behavior together they are king. Consider the parts of game development which cannot be made generic. By sticking those in Blueprints we get nice high level code.
Re: Visual Programming Is Unbelievable (2015)
#23Re: Visual Programming Is Unbelievable (2015)
#24It is a very strange essay form to give multiple reasons why a thing has not worked very well, then end it with the conclusion that people just irrationally don't like it because your brain is just biased against it. I don't believe in it in the general case simply because I've never seen a general-purpose visual programming language work. Show me one and show me lots of people choosing it freely and I'll believe jus…
Re: Visual Programming Is Unbelievable (2015)
#25I found it odd there is no mention to Scratch or Scheme Bricks. https://vimeo.com/62615513
Re: Visual Programming Is Unbelievable (2015)
#26There is one place where visual programming is alive and well and has been for a long time. That's programming PLC (Programmable Logic Controllers). It's easy to forget about PLCs[1], but it's an old and large niche in large corporations that do a lot of industrial automation like assembly lines, (automobile) manufacturing, oil & gas... Most PLC programming is done using Ladder Logic [2] and various visual tools tool…
Visual programming is also alive and well in device, instrument and robotic control, where accuracy and reliability is important. At the high end of the mission critical benevolent guardian mega robot spectrum, the Maeslantkering [1] is programmed in LabView [2]. I sure hope it's accurately programmed and well debugged! [1] https://en.wikipedia.org/wiki/Maeslantkering [2] http://www.ni.com/labview/?cid=Advertising-La…
[1] https://jshoer.wordpress.com/2007/08/03/why-i-hate-despise-d...
Re: Visual Programming Is Unbelievable (2015)
#27There is one place where visual programming is alive and well and has been for a long time. That's programming PLC (Programmable Logic Controllers). It's easy to forget about PLCs[1], but it's an old and large niche in large corporations that do a lot of industrial automation like assembly lines, (automobile) manufacturing, oil & gas... Most PLC programming is done using Ladder Logic [2] and various visual tools tool…
Visual programming is also alive and well in device, instrument and robotic control, where accuracy and reliability is important. At the high end of the mission critical benevolent guardian mega robot spectrum, the Maeslantkering [1] is programmed in LabView [2]. I sure hope it's accurately programmed and well debugged! [1] https://en.wikipedia.org/wiki/Maeslantkering [2] http://www.ni.com/labview/?cid=Advertising-La…
What am I missing?
Re: Visual Programming Is Unbelievable (2015)
#28There is one place where visual programming is alive and well and has been for a long time. That's programming PLC (Programmable Logic Controllers). It's easy to forget about PLCs[1], but it's an old and large niche in large corporations that do a lot of industrial automation like assembly lines, (automobile) manufacturing, oil & gas... Most PLC programming is done using Ladder Logic [2] and various visual tools tool…
I dabbled in PureData a little, and while it seemed to be ok for simple things, I imagine that for anything even moderately complex, it would quickly become a nightmare.
While visual programming paradigms seem like a nice thing at first glance, they are missing out on whole ecosystems of tools developed over many decades for text-based programming. Things like debugging, version control, grep, search/replace, all the features of advanced text editors like vim or emacs, etc.
Re: Visual Programming Is Unbelievable (2015)
#29Can't communicate visually. The translation between written and spoken words, even made up technical words, is fast, accurate, unambiguous. Visual means slow, inaccurate, ambiguous, which is sometimes cool for art, but not for communication. It would be like trying to program musically, or by touch, or by (oh no) smell. There is also the productivity danger of futzing, or whatever the modern term is. In the early des…
It is common to draw diagrams when you are trying to understand or explain a problem. If you want to give somebody a rough idea of how your program works, it is infinitely more likely that you use some kind of drawing than music, touch or smell.
I don't agree neither with visual programming inviting people to lose time in details. The same you do not lose time thinking about how to structure a sentence to write a program, you would not lose it changing colors and fonts in a visual programming environment with an enforced "syntax".
I do not like visual programming (I have had very bad experiences with LabView), but I think it may be as good (or as bad) as text if the field had evolved differently.
Re: Visual Programming Is Unbelievable (2015)
#30There is one place where visual programming is alive and well and has been for a long time. That's programming PLC (Programmable Logic Controllers). It's easy to forget about PLCs[1], but it's an old and large niche in large corporations that do a lot of industrial automation like assembly lines, (automobile) manufacturing, oil & gas... Most PLC programming is done using Ladder Logic [2] and various visual tools tool…
...From here, I definitely feel like there's something "we" missed in how these systems work, and the situations they describe. But there's also a great deal that they've missed - and are stuck in the 80s.
I think the big one is that these systems (PLC visual programming environments) don't let me make my own domain-specific languages, and that's maybe the killer app of modern code.
But there's also some interesting bits - there's something that looks like agent-based programming: There's a series of environments, and you have a function (agent) that modifies an environment. You point it at each the environments, just like a loop, and it does it's thing, like a weird cross between functional and state-based, that works because it's all a form of stigmergy.