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The man who made 'the worst video game in history'

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Re: The man who made 'the worst video game in history'

#211

Earlier quoted context omitted.

There's a long list on Wikipedia https://en.wikipedia.org/wiki/List_of_video_games_notable_fo... A close friend of mine worked on PaintBrawl, which made the list (#2.11). PaintBrawl is a first person shooter but used paintball guns since WalMart wouldn't carry violent video games in the 90s.

Every play Splatterball on AOL? That game was great for the time.

i loved splatterball. iirc it had an hourly charge too, well worth it ;D

Re: The man who made 'the worst video game in history'

#212

Anyone who is in to Atari 2600 knows that ET is verrrrrry far from the worst game available on that system! And it's so sad making it a great game would have take so few tweaks! http://www.neocomputer.org/projects/et/

Graphically it was so-so. But the game play itself was just not fun. The worst part of it was the time limit was basically the number of "steps" the character moved, and you had to collect these "communicator" parts that were buried randomly in pits and then use some kind of crappy "levitation" move to get out. And that took up extra energy as well so it cut into your time limit to find the next communicator piece.

Never beat it. Got extremely annoyed/bored with it after a short time. There were games with much worse graphics and sound that had a much better gameplay overall.

Re: The man who made 'the worst video game in history'

#213
post #119

Earlier quoted context omitted.

> As the sole programmer. In an era when programming was far more tricky and low level. In the same era, early 80s, kids across the UK were single-handedly writing games packed into 1-16k, some of which (Manic Miner being a prime example) sold in their hundreds of thousands in the UK market alone. There was some pretty amazing programming skill going on back then.

In some ways it was probably easier to write a game solo than it is now, because expectations were lower and there were such tight limits on what was technically possible. These days people expect high-quality graphics, music and sound effects as well as good gameplay, and they expect much bigger games too. I'm not sure anyone's managed to develop a commercially-successful game solo, and even developing most of one s…

Banished is an interesting case study for modern solo development.
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