Optimizing for Fan Noise
prog21.dadgum.com
Optimizing for Fan Noise
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Re: Optimizing for Fan Noise
#2I know CPU throttling is possible on many notebooks in Linux. Do any Mac users out there know of such a feature in OS X?
Re: Optimizing for Fan Noise
#3Re: Optimizing for Fan Noise
#4The author makes a point that moving an application from one core to four might look good in benchmarks, but that it will peg all four cores and cause the fan to start running. I'd argue that that is precisely what you want, and that the operating system should provide a user-controlled mechanism to throttle the CPU back. That way, if you want raw performance, you can get it, but if you want a quiet computer and long…
I think that sentiment is closer to what the article was trying to get across.
Re: Optimizing for Fan Noise
#5Re: Optimizing for Fan Noise
#6My conclusion is that we need to vastly improve the energy density of batteries (or consider using carbon-based energy sources to power mobile devices).
Edit: Not sure why this is getting downvoted. The end of the article really does discuss mobile devices and energy dissipation - which I found to be the most critical part. Yes, the author ties it in together nicely with his anecdote of writing out code by hand. So in his day, you optimized for code length. Now, he advocates that we optimize for lower energy consumption. But I would instead, or in parallel, argue that mobile devices also simply have too little energy available to them.
Re: Optimizing for Fan Noise
#7However, with modern processors just because they are fast that doesn't mean that programmers have to max out the processor and make it heat up. For example, I wrote an article a while back about how I increased performance in a 2D game and brought processor usage from 99% to 35% using a few graphical tricks such as trying to do alpha blending during the load (precalculated) rather than while rendering each frame:
http://experimentgarden.blogspot.com/2009/08/sdl-tile-game-w...
Re: Optimizing for Fan Noise
#8The first time I read this I didn't understand it, but the author has laid a trap here for the unwary reader in the word "doubling". If you can get 4x the performance using 4 cores the energy efficiency is the same or better, but if your program scales poorly and only gets 2x performance from 4 cores the energy efficiency is worse.
Re: Optimizing for Fan Noise
#9In the end, I took this as a discussion of thermal energy dissipation as it pertains to mobile devices. In other words, battery life. My conclusion is that we need to vastly improve the energy density of batteries (or consider using carbon-based energy sources to power mobile devices). Edit: Not sure why this is getting downvoted. The end of the article really does discuss mobile devices and energy dissipation - whic…
Re: Optimizing for Fan Noise
#10It's interesting that there appears to be a trade-off between using parallelism to reduce response time and optimizing for power usage, specifically in the use of redundant computations to avoid communication between nodes (as mentioned in the Guy Steele slides posted earlier.) Precomputing information a user might request is another potential power-waster that can be very good for responsiveness. My first reaction:…
At each step, the nature of the solution gets a little bit more intertwined with the details.
Parallelization becomes a tradeoff you "feel" much earlier, because you're changing things all the way up at the algorithm level.