It's a cool story. I'm actually really amazed he managed to make a game that sold 1.5 million copies (@ $40 per unit that'd be $60mil) in _5 weeks_. As the sole programmer. In an era when programming was far more tricky and low level. It isn't his fault the managers were being unreasonable in the timeline, and the company grossly over-manufactured the cartridges. If I made something in just 5 weeks that sold 1.5 mill…
> As the sole programmer. In an era when programming was far more tricky and low level. In the same era, early 80s, kids across the UK were single-handedly writing games packed into 1-16k, some of which (Manic Miner being a prime example) sold in their hundreds of thousands in the UK market alone. There was some pretty amazing programming skill going on back then.
The man who made 'the worst video game in history'
81–90 of 213 posts
Re: The man who made 'the worst video game in history'
#82Re: The man who made 'the worst video game in history'
#83Earlier quoted context omitted.
Howard is a brilliant programmer. In Yar's Revenge, that fuzzy barrier on the left side of the screen is the graphics code from the program literally reading the game's own code as graphical data, thus creating the crazy static pattern of chaotic colors. Talk about a cool and space saving hack! https://upload.wikimedia.org/wikipedia/en/8/85/A2600_Yars_Re...
I accidentally produced a similar effect while working on my voxel game engine: https://twitter.com/jmhobrien/status/624133887036424193 Basically, just deferenced a pointer to OpenGL memory that I shouldn't have...
Re: The man who made 'the worst video game in history'
#84Re: The man who made 'the worst video game in history'
#85Earlier quoted context omitted.
100 AUD is 71 USD.
Wow. That's really expensive. Is it a 95% fun tax?
Basically, we get screwed because there's precident establishing that we can. And it permiates almost anything that is produced overseas including phones and laptops but also all kinds of software, not just games.
Here's an article from when it was a hot topic in the news: http://www.smh.com.au/technology/technology-news/adobe-chief...
At the time it was literally cheaper to fly from Sydney to LA, buy the software in LA and fly home.
Re: The man who made 'the worst video game in history'
#86Earlier quoted context omitted.
I accidentally produced a similar effect while working on my voxel game engine: https://twitter.com/jmhobrien/status/624133887036424193 Basically, just deferenced a pointer to OpenGL memory that I shouldn't have...
I think all lower-level programmers have done similar mistakes at one time or other. I managed to do it several times while learning assembler on the Atari ST/STE/Falcon :-)
Re: The man who made 'the worst video game in history'
#87Earlier quoted context omitted.
Howard is a brilliant programmer. In Yar's Revenge, that fuzzy barrier on the left side of the screen is the graphics code from the program literally reading the game's own code as graphical data, thus creating the crazy static pattern of chaotic colors. Talk about a cool and space saving hack! https://upload.wikimedia.org/wikipedia/en/8/85/A2600_Yars_Re...
I accidentally produced a similar effect while working on my voxel game engine: https://twitter.com/jmhobrien/status/624133887036424193 Basically, just deferenced a pointer to OpenGL memory that I shouldn't have...
Re: The man who made 'the worst video game in history'
#88Earlier quoted context omitted.
> As the sole programmer. In an era when programming was far more tricky and low level. In the same era, early 80s, kids across the UK were single-handedly writing games packed into 1-16k, some of which (Manic Miner being a prime example) sold in their hundreds of thousands in the UK market alone. There was some pretty amazing programming skill going on back then.
That sounds pretty interesting. Do you know if anyone has written on that history yet? It sounds like it'd make a great article in one of the tech magazines.
https://en.wikipedia.org/wiki/List_of_books_about_video_game...
:)
Re: The man who made 'the worst video game in history'
#89Earlier quoted context omitted.
> As the sole programmer. In an era when programming was far more tricky and low level. In the same era, early 80s, kids across the UK were single-handedly writing games packed into 1-16k, some of which (Manic Miner being a prime example) sold in their hundreds of thousands in the UK market alone. There was some pretty amazing programming skill going on back then.
That sounds pretty interesting. Do you know if anyone has written on that history yet? It sounds like it'd make a great article in one of the tech magazines.
There's also a number of magazines devoted entirely to retro gaming, such as retroGAMER [2] that regularly have articles and interviews with the people involved.
Re: The man who made 'the worst video game in history'
#90> "It's awesome to be credited with single-handedly bringing down a billion-dollar industry with eight kilobytes of code. But the truth is a little more complex." Eight kilobytes?! How do you build anything meaningful, especially a game, with just eight kilobytes?