Outerra, 3d planetary engine for seamless planet rendering from space to surface
11–20 of 49 posts
Re: Outerra, 3d planetary engine for seamless planet rendering from space to surface
#12Re: Outerra, 3d planetary engine for seamless planet rendering from space to surface
#13I wonder what kind of device specs are required to run this kind of simulation properly. Couldn't find any information about this on the site and on the blog.
Minimum requirements:
* Windows Vista and higher, limited Windows XP support
* Nvidia 8xxx series or better, AMD/ATI 5xxx or better with recent AMD/ATI drivers (older ATI series are no longer supported by AMD and their legacy drivers do not work well with Outerra)
* Recent graphics drivers!
* 1GB graphics memory
* 2GB RAM
* 500MB disk space for the initial install, up to 15GB for fully downloaded Earth dataset
Recommended:
* Nvidia 470GTX or better, ATI 6870 or better
* 2GB graphics memory
* a 2-core CPU
Re: Outerra, 3d planetary engine for seamless planet rendering from space to surface
#14I wonder what kind of device specs are required to run this kind of simulation properly. Couldn't find any information about this on the site and on the blog.
Re: Outerra, 3d planetary engine for seamless planet rendering from space to surface
#15Wouldn't be nice some kind of game like KSP with this engine in a MMPORG fashion? I know, keep dreaming :)
That would indeed be amazing. Kind of a silly question, but having the world as a sandbox at your disposal has to be a game developer's dream and while it's technically very ambitious I have to wonder why nobody seems to be making any use of the fact that Outerra is trying to provide exactly that.
Re: Outerra, 3d planetary engine for seamless planet rendering from space to surface
#16There's some folks called I-Novae trying to do a similar thing, but making a space-fight simulator game on top as well, called Infinity: https://www.inovaestudios.com/Technology . I'd be curious to hear a technical comparison. It looks like Outerra focuses more on the planet-side and I-Novae more on the space-side.
For a start DirectX, so it wont work on most devices.
Re: Outerra, 3d planetary engine for seamless planet rendering from space to surface
#17Those demo planets look they are only few hundred miles in diameter. Is this a hardware limitation or it is simply done here to shorten the demos?
Re: Outerra, 3d planetary engine for seamless planet rendering from space to surface
#18Re: Outerra, 3d planetary engine for seamless planet rendering from space to surface
#19Wouldn't be nice some kind of game like KSP with this engine in a MMPORG fashion? I know, keep dreaming :)
Arma 3 comes to mind. Or Euro/American Truck Simulator. That would indeed be amazing. Kind of a silly question, but having the world as a sandbox at your disposal has to be a game developer's dream and while it's technically very ambitious I have to wonder why nobody seems to be making any use of the fact that Outerra is trying to provide exactly that.
Re: Outerra, 3d planetary engine for seamless planet rendering from space to surface
#20It's a tech demo/research project, which means the code is basically continuously broken, but I did bodge it into workingness on Linux. It's impressive but doesn't quite live up to the videos --- I think they're using features that weren't working in my copy. But it is one that you can actually get your hands on and play with.
Proland is by the same person who did the wonderful Rama animation here, using some of the same procedural generation technology:
https://www.youtube.com/watch?v=zBIQCm54dfY
Although Rama wasn't rednered in realtime.