What Kind of Name Is That? How to Name Fictional Characters
theparisreview.org
What Kind of Name Is That? How to Name Fictional Characters
1–10 of 54 posts
Re: What Kind of Name Is That? How to Name Fictional Characters
#2Re: What Kind of Name Is That? How to Name Fictional Characters
#3Re: What Kind of Name Is That? How to Name Fictional Characters
#4Meanwhile, the team behind Morrowind seemed to have an uncanny ability to produce names that just felt completely right. Somebody responded to my random thoughts on the topic with this very sound summary:
> Morrowind's names are a pretty remarkable achievement. I don't know who was responsible for it but whoever it was did a really good job of ripping off name "templates" from disparate languages, tweaking them enough to retain their associations but not their meanings, and then sticking with those templates across the board. Modeling the Ashlander names on Assyrian was a stroke of world-building genius.
> Mistborn's names, in contrast, never seem to have much purpose behind them. The templates are inconsistent and arbitrary, and convey no information to the reader. You have fantastical gibberish like vin/reen/camon, standard anglo names like dockson/hammond, bizarre nicknamey nouns like breeze/clubs/spook, and cod-french like valette renoux. It's a mess and it makes it difficult to figure out what this world is when there doesn't seem to be any natural way those names could have emerged in one culture. It's fucking weird.
> That being said the only names I never liked in Morrowind were the Redguard names. I could never figure out what they were supposed to be doing.
Re: What Kind of Name Is That? How to Name Fictional Characters
#5> Kalgash is an alien world and it is not our intention to have you think that it is identical to Earth, even though we depict its people as speaking a language that you can understand, and using terms that are familiar to you. Those words should be understood as mere equivalents of alien terms-that is, a conventional set of equivalents of the same sort that a writer of novels uses when he has foreign characters speaking with each other in their own language but nevertheless transcribes their words in the language of the reader. So when the people of Kalgash speak of "miles," or "hands," or "cars," or "computers," they mean their own units of distance, their own grasping-organs, their own ground-transportation devices, their own information-processing machines, etc. The computers used on Kalgash are not necessarily compatible with the ones used in New York or London or Stockholm, and the "mile" that we use in this book is not necessarily the American unit of 5,280 feet. But it seemed simpler and more desirable to use these familiar terms in describing events on this wholly alien world than it would have been to invent a long series of wholly Kalgashian terms.
> In other words, we could have told you that one of our characters paused to strap on his quonglishes before setting out on a walk of seven vorks along the main gleebish of his native znoob, and everything might have seemed ever so much more thoroughly alien. But it would also have been ever so much more difficult to make sense out of what we were saying, and that did not seem useful. The essence of this story doesn't lie in the quantity of bizarre terms we might have invented; it lies, rather, in the reaction of a group of people somewhat like ourselves, living on a world that is somewhat like ours in all but one highly significant detail, as they react to a challenging situation that is completely different from anything the people of Earth have ever had to deal with. Under the circumstances, it seemed to us better to tell you that someone put on his hiking boots before setting out on a seven-mile walk than to clutter the book with quonglishes, vorks, and gleebishes.
> If you prefer, you can imagine that the text reads "vorks" wherever it says "miles," "gliizbiiz" wherever it says "hours," and "sleshtraps" where it says "eyes." Or you can make up your own terms. Vorks or miles, it will make no difference when the Stars come out.
... Granted, this only works because they never meet other characters whose "miles" or "gliizbiiz" need to be disambiguated.
Re: What Kind of Name Is That? How to Name Fictional Characters
#6Re: What Kind of Name Is That? How to Name Fictional Characters
#7Oedipa Maas
Wendell "Mucho" Maas
John Nefastis
Stanley Koteks
Mike Fallopian
...and so forth. Granted, the humour in "Lot 49" is a little more juvenile than, say, "Against the Day".
Re: What Kind of Name Is That? How to Name Fictional Characters
#8Thomas Pynchon is a great inventor of names. From "The Crying of Lot 49" alone, we have: Oedipa Maas Wendell "Mucho" Maas John Nefastis Stanley Koteks Mike Fallopian ...and so forth. Granted, the humour in "Lot 49" is a little more juvenile than, say, "Against the Day".
Re: What Kind of Name Is That? How to Name Fictional Characters
#9I read Brandon Sanderson's "Stormlight Archive" and "Mistborn" series, and I couldn't stop thinking about how awkward the names sounded, from Kaladin to Kelsier. It repeatedly took me out of the scene. Meanwhile, the team behind Morrowind seemed to have an uncanny ability to produce names that just felt completely right. Somebody responded to my random thoughts on the topic with this very sound summary: > Morrowind's…
Actually, I remember one part where Sanderson describes how in the Vorinism religion symmetry is very important, and that the best names are symmetrical or almost symmetrical, like Shallan and Urithiru. I thought that was super creative!