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Autodesk announces 925 layoffs

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111–120 of 153 posts

Re: Autodesk announces 925 layoffs

#111
post #26

Just in case people are not familiar - Autodesk owns a considerable share of cad market (which is far more encompassing than just Autocad) and they've palmed few of the biggest 3D modeling suites - Maya, 3DMax and (sigh ) XSI. Their DWG format (Autocad's native databaseformat) is a binary blob that still has a huge impact in construction industry and is a major PITA unless one is using Autocad tools. They are a huge…

[deleted]

Re: Autodesk announces 925 layoffs

#112
post #53
post #26

Just in case people are not familiar - Autodesk owns a considerable share of cad market (which is far more encompassing than just Autocad) and they've palmed few of the biggest 3D modeling suites - Maya, 3DMax and (sigh ) XSI. Their DWG format (Autocad's native databaseformat) is a binary blob that still has a huge impact in construction industry and is a major PITA unless one is using Autocad tools. They are a huge…

XSI was originally from Softimage. Softimage sold out to Microsoft, which had no idea what to do with a high-end product other than to make it run on Windows NT. That ended SGI's reign in Hollywood; between 1998 and 2001, studios moved off SGI onto PCs with lots of memory and graphics cards that rapidly got cheaper. Microsoft sold Softimage to Avid. Avid wanted Softimage because they also had a good non-linear editor…

Just wanted to point out that 3ds max used to be named "3D Studio MAX" and grew out of an even older DOS software called 3D Studio. Autodesk bought it somewhere around when it got ported to Windows NT (maybe 1997?).

Autodesk really has grown mostly by acquisition.

Re: Autodesk announces 925 layoffs

#113

IT doesn't help that their cash cow (media and entertainment) has been rather anaemic, along with autocad and other mains stays starting to see real competition.

Media and entertainment has never been their cash cow. It is a small and not very profitable part of the business. The money rolls in from products like AutoCAD and Inventor.

Re: Autodesk announces 925 layoffs

#114
post #64
post #54

Earlier quoted context omitted.

Here is the Blender hotkey chart.[1] All 9 pages. With the different hotkeys for each of 12 modes. Any questions? [1] http://download.blender.org/documentation/BlenderHotkeyRefer...

3d modeling is not a consumer activity. You can start a Blender tutorial and start putting cubes or spheres together in an hour, or you could make 3d animated movies of the same quality as any major animation studio. The complexity involved is not a mistake, it is inherent to the artform. Blender does a fine job of layering the tools and UI so that as you need more complicated features they are there for you.

I'm not so very sure about that; before TrueSpace (or Caligari going back to the Amiga) was mangled to look and act like everything else on the market (the move that killed it, as far as I can tell, since it coincided with its decline), it was both immensely more intuitive and more dimensionally accurate when necessary than anything I've used since. No, it wasn't Crayola simple, but it doesn't have to be nearly as hard as Blender either.

Re: Autodesk announces 925 layoffs

#115
post #39

Earlier quoted context omitted.

Part of the trouble is that the FBX format in parts of these industries is like the DOC(X) and XLS(X) formats in office productivity software: everyone uses it, so if you want to use a tool that doesn't reliably convert to/from it losslessly you are at risk of severe friction when working with others. And like DOC(X) and XLS(X), it's a proprietary format, which creates various complications for anyone who wants to cr…

> notably a lack of UI refinement That's a common misconception. Blender's UI is extremely simple and innovative.

I have a hard time believing that. Literally every time i had to do something i had to search google for it. Blender buttons are all over the place with no rhyme or reason about how they 're grouped. There are very few menus and in general no way to find what you re thinking about. If anything it's the definition of counterintuitive.

If you 're not working with it every single day , it's quite impossible to grasp the interface, because you simply forget where everything is hidden. It's really really bad.

Re: Autodesk announces 925 layoffs

#116
post #55
post #38

Earlier quoted context omitted.

"There is orders of magnitude more computer science innovation in Autodesk than in the average "unicorn" I was under the impression that they've bought most of their marketable innovations. I realize this was not a fair comment to current employees there - yes, the software suites are impressive and Autocad reseachers have produces very nice things. I would still categorize them as a huge corporation with vested inte…

As someone who works with AutoCAD nearly every day, I would love it if they opened up the DWG format. There are quite a lot of tools that AutoCAD produces to customize AutoCAD though. Interestingly AutoCAD was originally written in lisp and a lot of the drawing objects are represented (or can be accessed) as lisp lists in AutoCAD's own lisp dialect (AutoLISP). It's pretty confusing for anyone not familiar with lisp t…

It's confusing, all right, and I don't think it makes for maintainable code.

Example: http://www.lee-mac.com/5pointellipse.html

Re: Autodesk announces 925 layoffs

#117
post #53

Earlier quoted context omitted.

XSI was originally from Softimage. Softimage sold out to Microsoft, which had no idea what to do with a high-end product other than to make it run on Windows NT. That ended SGI's reign in Hollywood; between 1998 and 2001, studios moved off SGI onto PCs with lots of memory and graphics cards that rapidly got cheaper. Microsoft sold Softimage to Avid. Avid wanted Softimage because they also had a good non-linear editor…

Just wanted to point out that 3ds max used to be named "3D Studio MAX" and grew out of an even older DOS software called 3D Studio. Autodesk bought it somewhere around when it got ported to Windows NT (maybe 1997?). Autodesk really has grown mostly by acquisition.

3D Studio was developed by the Yost Group and published by Autodesk pretty much from the start, they bought it outright after 3D Studio MAX R2.

Re: Autodesk announces 925 layoffs

#118
post #75

Earlier quoted context omitted.

That's a pretty hasty generalization. As someone who works for a product at ADSK that has frequent collaboration meetings with our biggest competitors, I can point to at least one significant example of innovation via connectedness. Our philosophy is that our customer is going to pick the tools that work best for their specific workflow; since as a larger company we can't support every niche market, the best thing we…

Niche markets are fine and good since they are not encroaching on the biggest mainstream user markets. "the best thing we can do is help people connect the dots between our software and their other vendors." Yes. And the worst thing Autodesk has done is try to inflict costs to this "connecting the dots" - namely, denying realDWG support for those they consider a strategic threat. Since there is Teigha this is not fin…

BIM software like Revit is pretty clever and would be difficult to build from scratch. AutoCAD is horrible but a lot of the horribleness is difficult to get rid of while providing the same functionality. So, I'm not sure I agree with your take.

Re: Autodesk announces 925 layoffs

#119
post #73
post #54

Earlier quoted context omitted.

Here is the Blender hotkey chart.[1] All 9 pages. With the different hotkeys for each of 12 modes. Any questions? [1] http://download.blender.org/documentation/BlenderHotkeyRefer...

Blender's UI is like Vim. If you don't put the time in to learn it, it makes no sense, but if you do it's the most efficient thing ever.

It is not like vim at all. Vim is predictable and has consistency in the way keybindings work. Once you understand that escape mode exists, you 're already there. Blender is a chaos of multiple window panes, buttons and options in unpredictable places, UI messages all over, inconsistent behavior of tools, and an ever-confusing window splitting mechanism.

I write faster with vim. I doubt anyone builds faster with blender.

Re: Autodesk announces 925 layoffs

#120
post #30
post #26

Just in case people are not familiar - Autodesk owns a considerable share of cad market (which is far more encompassing than just Autocad) and they've palmed few of the biggest 3D modeling suites - Maya, 3DMax and (sigh ) XSI. Their DWG format (Autocad's native databaseformat) is a binary blob that still has a huge impact in construction industry and is a major PITA unless one is using Autocad tools. They are a huge…

> They are a huge player with many expensive software suits. But they are not very innovative. Compared to what? "Disruptive" social sites and Uber for X? There is orders of magnitude more computer science innovation in Autodesk than in the average "unicorn".

> Compared to what? "Disruptive" social sites and Uber for X?

I can't comment on CAD, but in the world of 3D graphics I find SideFX's Houdini and The Foundry's Modo to be way more useable, extensible, and feature rich than Autodesk's Maya.

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