Earlier quoted context omitted.
Thanks for the history lesson; I had no idea Alias|Wavefront was a division of SGI.
In 1995, SGI bought Alias and Wavefront, each with their own animation systems. Impressively, SGI got their people to work together and produce Maya. But it was close to the end of $10,000 to $20,000 graphics workstations; around 2000, the gamer graphics cards became good enough to run the high end software. SGI thrashed around for years trying to find a niche. They bought Cray, for supercomputers. Didn't work out. T…
I agree they made poor acquisition choices, but not that "expensive computing [is] over" -- it's just not the consumer market people thought it would be.