Earlier quoted context omitted.
There are a heck of a lot games written in C#, which is not only interpreted, but probably has a less-tuned GC. Including heavy-processors like Kerbal Space Program. If KSP works in C#, you can write a game in Go no problem.
C# is not interpreted, and the CLR has a generational GC on par with the JVM. Many C# games are built on game engines like Unity which are implemented in C++, anyway.
Unless you're asserting that e.g. Python is not interpreted; or you're using the relatively recent native toolchain, C# is interpreted. That's its original state and its widest deployment pattern.