Show HN: 3D Vector Graphics
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Show HN: 3D Vector Graphics
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Re: Show HN: 3D Vector Graphics
#2Re: Show HN: 3D Vector Graphics
#3That's pretty cool. A commandline app that just takes an .OBJ file and renders it to an .SVG would actually be pretty useful (viewport position / orientation would of course need to be options as well).
Re: Show HN: 3D Vector Graphics
#4Re: Show HN: 3D Vector Graphics
#5Re: Show HN: 3D Vector Graphics
#6This is fantastic! I think I can use this in my laser projection work. :)
Re: Show HN: 3D Vector Graphics
#7That's pretty cool. A commandline app that just takes an .OBJ file and renders it to an .SVG would actually be pretty useful (viewport position / orientation would of course need to be options as well).
Re: Show HN: 3D Vector Graphics
#8That gif at the bottom is mind bending https://camo.githubusercontent.com/9f83ca714a35fd2a08b85370f...
Re: Show HN: 3D Vector Graphics
#9Unfortunately, it's difficult to compute the joint formed at the boundaries of these combined shapes, so sufficient texturing is needed on the original solids for a decent result.
What is hard about computing the joint? Why does texturing help? My question is from a perspective of curious ignorance, not arrogance (i.e. me saying "don't be silly, it's easy.")
Re: Show HN: 3D Vector Graphics
#10That's pretty cool. A commandline app that just takes an .OBJ file and renders it to an .SVG would actually be pretty useful (viewport position / orientation would of course need to be options as well).
Even cooler if I could figure out some general way of parameterizing & texturing the surface instead of just rendering the triangles. Any ideas?
http://research.microsoft.com/en-us/um/people/hoppe/
http://research.microsoft.com/en-us/um/people/hoppe/proj/vfd...
http://research.microsoft.com/en-us/um/people/hoppe/proj/lap...