I like the potential of the game, but sadly it did not meet my expectations. I saw it as a Myst-style game, where you have puzzles, but you also have a lot of interactive environment around you to explore. Here, I was getting taken it by a lot of beautiful scenarios in the distance, only to realise that there is nothing to do there, but solve more panels. It simply feels like this beautiful island is going to waste,…
Would it be appropriate to share with a smart 3yo watching alongside? Is there anything likely to be nightmare-inducing?
Jonathan Blow's new game, The Witness, is out
271–273 of 273 posts
Re: Jonathan Blow's new game, The Witness, is out
#272I was going to buy this game until I read the steam reviews. If you're considering this purchase I highly recommend reading the top-rated helpful reviews. They changed my mind, they might change yours. TLDR for the reviews - Only buy this if you like puzzles for individual puzzle's sake, not as means to unlocking a larger story.
Fascinating, but honestly you shouldn't be warning people off a game you haven't even played based on hearsay.
Re: Jonathan Blow's new game, The Witness, is out
#273Earlier quoted context omitted.
> I'm going to wait for Linux version to buy...that way will incentivize devs to make Linux versions. I'm not sure that's going to incentivize anyone, especially if they're making plenty of money on the platforms they chose to release on. Spending your money on existing Linux games in the same genre (and encouraging your Linux friends to as well) is more likely to incentivize devs. At least they can see that a Linux…
Spending money on existing Linux games in the same genre will incentivize devs. By waiting for them to release Linux port, I will then be spending money on the then-existing Linux game. Therefore what I said initially is valid.
Inaction (i.e. waiting only) is not easily measured by game developers without spending money or doing additional work on market research or surveys. Waiting by itself incentivizes nothing.