Earlier quoted context omitted.
This level of polish would be somewhat herculean to pull off in unity, and was not even close to possible when the game's development was started 8 or so years ago. Unreal maybe, but it also wasn't as viable a choice 8 years ago. Source: I use unity professionally at my day job.
oh, they've been working on it for 8 years? Yikes
Jonathan Blow's new game, The Witness, is out
131–140 of 273 posts
Re: Jonathan Blow's new game, The Witness, is out
#132Earlier quoted context omitted.
Jonathan posts on HN. Here was his post defending his position on the poor productivity of Linux game dev - https://news.ycombinator.com/item?id=5125078 FYI - I have only used Linux as my main laptop for the past 15 years. But he's right. I had really hoped that Steam Linux would be based on Android or something and build that friendly layer.. I'm still not sure why they went with Debian.
All his arguments from that post are today FOO.
You appear to be completely unaware of the economics of game development. That coupled with the arrogant tone of your comments really makes you sound foolish.
Re: Jonathan Blow's new game, The Witness, is out
#133Earlier quoted context omitted.
This is going to be one of the most popular games of 2016, and is releasing for Windows and PS4. Compared to those platforms, do you think that the time it would take to get a Linux version up and running would be cost-effective? There are some Linux sales figures kicking around [1] and they generally show that the Linux share is under 3%. [1] https://www.gamingonlinux.com/articles/sales-statistics-for-...
Of course, the cost/benefit ratio has to be evaluated by the developer, and I don't want to force anyone into anything. I'm just aware that plenty other developers have no problems making their games available on the OS I am running. And since their games are more than enough to fill whatever free time I have for computer games, I won't be missing this one.
Re: Jonathan Blow's new game, The Witness, is out
#134This game is the perfect tool for testing your problem solving skills. It puts you in a new framework and tests your cognition. Portal, The Talos Principle, all have the same goal. I wonder if people could become excellent problem solver by playing these games instead of honing the skills in the mathematics, physics or similar frameworks.
It could augment your skills in mathematics. Most people are much better than they think they are or are given credit for.
I gave my niece the game, Set, over the holidays. She was able to beat adult players after a few rounds. Similar experiences with http://dragonbox.com as well.
Re: Jonathan Blow's new game, The Witness, is out
#135For entirely selfish reasons, I'm now really hoping this release means he now has some breathing room to spend more time on developing his programming language, Jai.
Re: Jonathan Blow's new game, The Witness, is out
#136One of the things I did not like is the sometimes incredibly obfuscated association of symbols with mechanics. For example, the panels with sun symbols. [Spoilers] It didn't take me incredibly long to figure out that they needed to be grouped in twos, but it did take me longer to figure out than to solve the first ~8 introductory panels. And the worst part, how is a star in any way connected with grouping by twos????
Edit: I'm reminded of this game from the New York Times from October: http://www.nytimes.com/interactive/2015/07/03/upshot/a-quick...
Re: Jonathan Blow's new game, The Witness, is out
#137Is that the guy who was unable to install Ubuntu properly, so he declared that supporting Linux versions of his game is not worth the effort? Color me disinterested. "No Tux, no bucks."
I'm going to wait for Linux version to buy...that way will incentivize devs to make Linux versions.
Fundamentally, though, some kinds of customer aren't worth the trouble. I'm not going to sell Lamborghinis to people who don't really care about flashy cars. So, why would I expect to sell AAA polished games to people who won't install a gamer OS, out of principle?
Re: Jonathan Blow's new game, The Witness, is out
#138And why exactly is this on Hacker News?
Re: Jonathan Blow's new game, The Witness, is out
#139Earlier quoted context omitted.
And for all those wondering, YES you should go buy & play Braid if you haven't already. It's an astounding game. A 2D platformer-style game that deals with in-game undo, time travel, time distortion, and multiple realities. It's mind bending, fun, and beautiful. Watch the trailer for it here if you haven't seen it before: https://www.youtube.com/watch?v=uqtSKkyJgFM
Braid is a masterpiece, just go get it now and play it WITHOUT WALKTHROUGHS (they'll just spoil the game for you). I'm not sure the Witness can live up to Braid, but we'll see.
I remember when I was originally playing the game right after it came out, and I was stumped by a puzzle and then found the "official" walkthrough and it inspired me to try my best at the game to get through it. And it really made the game way more rewarding, enjoyable, and memorable.
Re: Jonathan Blow's new game, The Witness, is out
#140One of the things I did not like is the sometimes incredibly obfuscated association of symbols with mechanics. For example, the panels with sun symbols. [Spoilers] It didn't take me incredibly long to figure out that they needed to be grouped in twos, but it did take me longer to figure out than to solve the first ~8 introductory panels. And the worst part, how is a star in any way connected with grouping by twos????
When a new rule is introduced, the early panels can be easily solved by trial and error. However, it's a mistake to continue until you can articulate the rule. That means experimenting with a panel even if you accidentally get the correct answer on the first try. Edit: I'm reminded of this game from the New York Times from October: http://www.nytimes.com/interactive/2015/07/03/upshot/a-quick...