What would improve it is when you zoom, with the mouse wheel or gesture if it would zoom in on the mouse cursor point rather than at the centre of the screen.
Show HN: War and Peace and WebGL
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Re: Show HN: War and Peace and WebGL
#22Now, reading the other comments, i wonder if there are any tools that help with diagnosing device capabilities? I don't have high hopes of integrating anything WebGL related in my projects due to these problems, so how can you make sure that WebGL code will work across devices?
Edit: How can you make sure you notice when it's not working?
Re: Show HN: War and Peace and WebGL
#23This discussion reminds me times 4 years ago, when I showed my WebGL games to my firends and instead of getting an interesting feedback, 90% of comments were about my games not working on their devices. Sad to see the same thing in 2016 :(
Re: Show HN: War and Peace and WebGL
#24Works fine, and is rather impressive, on Windows 10 - both in FF and Chrome. Doesn't work on iPad - just get blank pages.
Re: Show HN: War and Peace and WebGL
#25Re: Show HN: War and Peace and WebGL
#26I just wish these web readers implemented control+f find feature, because this is the most useful thing for me and a lot of people. To be able to search entire books for a string of text is so useful.
Re: Show HN: War and Peace and WebGL
#27This discussion reminds me times 4 years ago, when I showed my WebGL games to my firends and instead of getting an interesting feedback, 90% of comments were about my games not working on their devices. Sad to see the same thing in 2016 :(
Oddly, my machines really did creak with WebGL, but it appears as if they have been improving in performance. It's probably not graphic drivers as this ubuntu laptop hasn't had a new graphics driver since 2013. It must be the browsers improving performance. Anyone else noticed WebGL working better these days on the same hardware?
Unfortunately, I think webgl performance has actually been getting much worse on Chrome. (Firefox has been fine).
WebGL is pretty exciting in what it makes possible, but it's based on the OpenGL ES2 spec from 2007 which is way out of date at this point, so the surface area of the hardware you can actually use is really limited, and various aspects of javascript lead to some really ugly performance compromises. This is partially why I'm pretty excited about web assembly -- I don't think it'll fix everything off the bat, but not having to go through javascript could be a really big win.