I built Game:ref (www.gameref.io) last year. It's a hardware anti-cheat device meant to be used in local and online eSports competitions to make sure that sponsors aren't being swindled out of huge prize pots. Cheating is a multi-million dollar problem[2] and I thought I would do something to fix it.
Even though I was featured in PC Gamer, Polygon, Vice Magazine, Tom's Hardware, and a few others, I failed to get any traction. Since, I've gotten a comfortable and well-paying "real" job, but I still work on the project in my free time. I heard that funding hardware is notoriously difficult. Is this true? If so, is it worth it? What would be the best way to move forward, if any?
Thanks!
PS: If you're interested in the technical details of how it works, you can check out this[2] blog post.
[1] http://www.pcgamer.com/hacks-an-investigation-into-aimbot-de...
[2] http://dvt.name/2015/finishing-what-intel-started-building-t...