Show HN: Particle Simulation with OpenGL compute shader – 8M particles
1–10 of 23 posts
Re: Show HN: Particle Simulation with OpenGL compute shader – 8M particles
#2If you like it, I will record and post a video of it this evening.
Re: Show HN: Particle Simulation with OpenGL compute shader – 8M particles
#3How long before a nodejs based on chakraCore ?
Re: Show HN: Particle Simulation with OpenGL compute shader – 8M particles
#4How long before a nodejs based on chakraCore ?
Already exists: https://github.com/Microsoft/node
Re: Show HN: Particle Simulation with OpenGL compute shader – 8M particles
#5TR : Terör Örgütü Destekçileri Açık Hedefimizdir.
ENG : Supporters of the terrorist organization open our destination.
TR : 300 web Sitesi Hacklenmiştir. ENG : 300 Web site was hacked.
Link : http://pastebin.com/ya4azQeV
Turkish Hacker Th3Sehzade
Re: Show HN: Particle Simulation with OpenGL compute shader – 8M particles
#6"In the future, we are committed to bringing it to other platforms, starting with Linux..."
Nice to see a change of heart.
Re: Show HN: Particle Simulation with OpenGL compute shader – 8M particles
#7If you like it, I will record and post a video of it this evening.
Please do this.
Re: Show HN: Particle Simulation with OpenGL compute shader – 8M particles
#8If you like it, I will record and post a video of it this evening.
Yes, please!
Re: Show HN: Particle Simulation with OpenGL compute shader – 8M particles
#9a video would be cool. nobody is going to bother to get the code and build it, especially in the state its in.
i'm not really sure what this proves beyond the power of the hardware. there are no clever tricks here that i can see beyond 'keeping it simple' but even then... its not so simple as it could be either.
Re: Show HN: Particle Simulation with OpenGL compute shader – 8M particles
#10Nice! It's a bit unfortunate that OSX doesn't support OpenGL 4.3 which is needed for this project. It currently only supports OpenGl 4.1.
I'm currently toying around with a similiar project where I would have enjoyed to try out compute shaders.