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Voxel Quest January 2016 Update

voxelquest.com

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Re: Voxel Quest January 2016 Update

#73

Earlier quoted context omitted.

Thanks Bob! Totally agree with you - it really is a battle of fighting against my "engineering instinct" which just wants to build stuff all day, no matter how useless it is. I have deliberated over this internally with myself and others for a long time. In fact, half way into the character animation I was kicking myself for even beginning working on it. I tend to justify things (whether rational or not) as a content…

> I tend to justify things (whether rational or not) as a content problem ("Oh I can just build this system and it will make making this type of content so much easier!"). That can also be a trap (one that I myself am particularly prone to given how much I love roguelikes and tool-building). When it comes to games, I'm just not wired right to enjoy hand-authoring content. So when I do game-like stuff, I tend to lean…

"One more system will solve my problem" is the siren's lure isn't it. But I have learned "It's turtles all the way down". Each problem solved reveals more opportunities. So I just try to enjoy the process of learning, if I am lucky it will end up being fun too. If not I enjoyed the journey.

Re: Voxel Quest January 2016 Update

#74
post #46

Earlier quoted context omitted.

In my opinion, that's what has been missing with Starbound, which has been one of the punchingbags for crowdfunding/pre-order games. The engine looks great and it has a lot of unique content - but its just an engine right now, with no real content for people to play through while they task and tinker with changes (they are on, what, the 4th full combat overhaul?). In contrast, during development of Terraria or Minecr…

The major difference is that Starbound made heaps of money (not to mention that Terraria sold 7 million + units!) I'm still looking for change under the couch. :)

Oh come on, that's just... not right, given the amount of work and time you put into it. I don't see any "Donate" button on your page, so I just bought the pre-order. Don't lose it all under the couch ;).

Re: Voxel Quest January 2016 Update

#75

Earlier quoted context omitted.

Interesting. Welp, looks like I'm going to have to resort to adding sex to the game. :) But seriously, the idea of a "direction" for difficulty had only vaguely occurred in my mind (for whatever reason, I am drawn to games where you ascend or descend to progress, most notably Spelunky).

Welp, looks like I'm going to have to resort to adding sex to the game. :) Hey, it works in Minecraft. (But in Minecraft, you have to earn it.)

sex in Minecraft

I didn't expect I'll be googling that phrase ever in my life. :o.

Re: Voxel Quest January 2016 Update

#76
post #46

Earlier quoted context omitted.

In my opinion, that's what has been missing with Starbound, which has been one of the punchingbags for crowdfunding/pre-order games. The engine looks great and it has a lot of unique content - but its just an engine right now, with no real content for people to play through while they task and tinker with changes (they are on, what, the 4th full combat overhaul?). In contrast, during development of Terraria or Minecr…

The major difference is that Starbound made heaps of money (not to mention that Terraria sold 7 million + units!) I'm still looking for change under the couch. :)

Heaps of money do not make you happy! They just change what stresses you. Don't discount just giving users the ability to build, I spent 10 times more time building in MC then I did playing "the game".

Re: Voxel Quest January 2016 Update

#77
post #34

Earlier quoted context omitted.

Oh, wow! How did I miss this? If you are pushing the source on github (regardless of license, I want to avoid that rathole) just so others can learn from what you did, then where do I go to fund you?

Source will be public but I have to attach a license at least for the first couple years. If you are interested in supporting me, you can either preorder a copy or become a patron: http://www.voxelquest.com/patrons.html :)

Well Gavin, enjoy updating your active patrons list. This bit of love from Hacker News should do you good, in a variety of ways!

Watching the demo today woke up, in me, some long forgotten excitement. My son and I enjoy the hell out of Minecraft. It's a great game and it arrived in its space at just the right time.

What you're doing, though, is going to push things in a new, even more exciting direction, in ways that you can't even imagine yet.

Re: Voxel Quest January 2016 Update

#78

Earlier quoted context omitted.

Welp, looks like I'm going to have to resort to adding sex to the game. :) Hey, it works in Minecraft. (But in Minecraft, you have to earn it.)

sex in Minecraft I didn't expect I'll be googling that phrase ever in my life. :o.

I was referring simply to having children, but apparently, people have taken things a bit farther. (I hope in jest.)

Re: Voxel Quest January 2016 Update

#79

I love the Voxel Quest posts because they're demonstrating some seriously cool tech. However, they feel a lot like the Wolfire development blogs [0] - great tech demos without a cohesive vision for a game. From an engineering point of view, the end goal doesn't matter, but I would also love a 'bigger picture' roadmap of where it is and where it's going. Why would I use this engine? What do I 'get' over the competitio…

Skyrim was amazing, open world with lots of quests. Minecraft kinda sucked a bit, huge world but I spent more time on the internet trying to figure out what was possible rather than play the game. The Lego games have a nice open world with quests and stuff. But a game needs to be fun and easy to understand. I hope VQ adds lots more fun things. Bombs. Bombs would be fun ;)

I spent more time on the internet trying to figure out what was possible rather than play the game

I think it's possible to make spending time on the internet trying to figure out what's possible an integral part of playing the game.

Re: Voxel Quest January 2016 Update

#80

Is gavanwoolery made of magic and unicorns? This is amazing and his progress is nothing short of astounding. If he's reading this: how do you fund work like this? You said you're raising a kid, I've got two! Is this a couple-hours-a-night kind of thing?

Thank you! I have two small-time investors currently, although I am still living relatively minimally (I also put in a good deal of money from personal savings, and ~$35k came from Kickstarter). Its pretty much a every spare second of your life type thing, especially with a baby. :)

Hey, can I say I love your work! I'm also trying to get a platform off the ground to help creatives like you and me build more stuff. It's sort of a patreon for makers/inventors/developers, but instead of simple crowdfunding, I wanted to build-in all the tools I needed to grow my project and community simultaneously. I'd love if you and anyone else reading this would check it out and give me some feedback: Http://baqqer.com

I'd really love to help more people fund and follow their passions full-time.

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