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Voxel Quest January 2016 Update

voxelquest.com

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Re: Voxel Quest January 2016 Update

#3
post #2

I love seeing these videos. For a long time I appreciate Gavan's work. I hope he succeeds in creating an RPG game engine.

Thanks! Glad you like them. I apologize in advance that I kind of tend to drone on (both a combination of being tired (I shot this video several hours ago at around 5 am) and my already monotone voice.

Re: Voxel Quest January 2016 Update

#5
post #4

Wow, it's amazing how it evolved from an 2D style isometric low res voxel engine to a full 3D voxel engine.

And probably it will come full circle. I have an isometric mode I am going to use for low end machines (iso mode can be rendered once every couple seconds, instead of 60 FPS). With the exception of animated stuff, but that is relatively cheap to compute.

Re: Voxel Quest January 2016 Update

#7
post #2

I love seeing these videos. For a long time I appreciate Gavan's work. I hope he succeeds in creating an RPG game engine.

Thanks! Glad you like them. I apologize in advance that I kind of tend to drone on (both a combination of being tired (I shot this video several hours ago at around 5 am) and my already monotone voice.

Don't worry: your passion comes through in your work, if not in your voice.

EDIT. To give some unsolicited advice: From my experience giving presentations, if you want to give a demo that sounds good, I recommend around a dozen practice runs.

Re: Voxel Quest January 2016 Update

#10
Wow, I was high sceptical that you would be able to scale this up past the short view distance. But not only have you managed to get a good view distance, but you also added in a nice animation system. Congrats to you! This is coming from someone who has spent years designing their own voxel platform. Please get this out to users to let them start building things, you will be amazed at what they can create.
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