Why I Write Games in C
11–20 of 303 posts
Re: Why I Write Games in C
#12What about Rust?
my thought. is there enough support for OpenGL? I know you can use stuff from C in Rust, so it could be a solution.
Re: Why I Write Games in C
#13Re: Why I Write Games in C
#14What about Rust?
Re: Why I Write Games in C
#15I thought Lua was great for games development, the author does not mention it. http://www.lua.org
Re: Why I Write Games in C
#16TL;DR Many people is making money doing Unity games, so I ignore it exists - for $1500 - and I go the hipster way and create my own hundreds of memory corruption bugs myself.
Re: Why I Write Games in C
#17What about Rust?
Also, the OP said that compile time was a priority, and compiling Rust code is closer to C++ speed than C.
Re: Why I Write Games in C
#18I thought Lua was great for games development, the author does not mention it. http://www.lua.org
Re: Why I Write Games in C
#19If you do this in pure C, you have to pick your poison:
1. preprocessor abuse
2. void *
3. multiple redundant implementations of the data structure
Dynamically sized lists are used so often, that this tends to be a problem in almost every C project. I wonder what the author's solution is to this dilemma.
Re: Why I Write Games in C
#20Did anyone break it to him that when he writes C, he is writing C++?