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Aseprite: cross-platform, open source sprite and pixel art tool

aseprite.org

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Re: Aseprite: cross-platform, open source sprite and pixel art tool

#21
post #11
post #9

Earlier quoted context omitted.

Yup. The codebase is extremely intuitive. For those who need a link the GitHub is at https://github.com/aseprite/aseprite . For those wondering how it's possible for it to look consistent across platforms and maintain that crisp, retro look, its' running Allegro 4 [1]. Libraries like SDL, Allegro, SFML, etc. are normally associated with games, but there are cases where it can used for creative tools as well. Schism T…

Not that I've used Asesprite, and since its completely possible to avoid this I might be just spreading FUD or something, but one reason to avoid using something like SDL, Allegro, SFML, GLFW, etc, for a desktop application is that the style you typically use to write those (update at 30 or 60fps always) has very poor power consumption. When you don't care about this, it opens up a lot of possibilities for making you…

Aseprite.

Way lighter than Photoshop CC or Blender.

http://imgur.com/VIKM2Wj - I have Asepite open with two huge Vladstudio wallpapers and Photoshop and Blender just idling (nothing open). Photoshop CC and Blender register a higher energy impact in OS X.

New features get added all the time. If you do try Aseprite and find any problem with it, definitely file an issue. I haven't seen any feedback on power consumption, I imagine due to it being relatively smaller in footprint to other apps graphic artists use. There's probably a lot potential to make it better.

I acknowledge your point regarding using those libraries also. In the context of Aseprite and Schism Tracker, the aesthetic plays an important role. Aseprite is for pixel art and its' interface is deliberately done so, Schism Tracker wants to recreate the old DOS app Impulse Tracker. Customizing that to work cross-platform with a widget toolkit probably wouldn't pan out or be nearly as flexible.

Re: Aseprite: cross-platform, open source sprite and pixel art tool

#22
post #3

A quick glance at the source reveals a thing of beauty. Definitely a good reference for anyone looking for inspiration from a well-managed C++ project.

Try compiling the source and then tell me you still think it's a thing of beauty and well-managed.

Re: Aseprite: cross-platform, open source sprite and pixel art tool

#23
post #17
post #2

I LOVE Aseprite, I've been doing some artwork for games using it and it's been a great experience. Whilst it's open source and you can build it for yourself, you can pay $10 for it and get a built version. The lead dev, David Capello, has been working on this project full time since March 2015 so if you enjoy it, I'd encourage you to pay for it.

And people actually pay rather than download a compiled binary? I've sometimes advocated that this could be a viable business model for an open-source project, maybe even have the license forbid redistribution of binaries, but each person I've proposed it to basically said the expected outcome is for people to just download the (illegal) binaries and give you no money.

Humans instinctively like things that are clever or well-made, and tend to want to reward that; it's just a matter of where that bumps into the desire to get more for less.
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