Live data from Hacker News

Oculus Rift: Available for pre-order

shop.oculus.com

231–240 of 395 posts

Re: Oculus Rift: Available for pre-order

#231

Earlier quoted context omitted.

Kind of like saying to buy a car you need a $300k house with a garage, when in fact many of the people buying a car already have a house with a garage. That's also not a "killer" desktop. The 290 is a a 2.5 year old card. The GTX 970 is equivalent to a 680 or 780. The 680 came out almost four years ago. If you had no computer at all, you could build that system for ~$700 - $750 ($200 CPU, $100 Mobo, $200 Used GPU, $5…

Actually, as an addendum to my other comment, I think a more accurate metaphor would be like buying a Tesla S. You have to have a house that you can add a charging station to, in order to buy it, which most people don't have.

Most of the addressable market willing to pay $80k for a car do already own a house...

Re: Oculus Rift: Available for pre-order

#233
post #186

Earlier quoted context omitted.

Kind of like saying to buy a car you need a $300k house with a garage, when in fact many of the people buying a car already have a house with a garage. That's also not a "killer" desktop. The 290 is a a 2.5 year old card. The GTX 970 is equivalent to a 680 or 780. The 680 came out almost four years ago. If you had no computer at all, you could build that system for ~$700 - $750 ($200 CPU, $100 Mobo, $200 Used GPU, $5…

If a hub solved the problem, they probably would have integrated it into their hardware. I suspect that it won't play nice with many hubs.

FWIW DK2 works fine with a hub.

Re: Oculus Rift: Available for pre-order

#234
post #218

Earlier quoted context omitted.

As also someone old enough to remember that time, lots of SNES and Sega Genesis owners were saying that. And people were getting sick from Doom at far greater rates than they are today from Oculus Rifts.

> And people were getting sick from Doom at far greater rates than they are today from Oculus Rifts. That remains to be seen when VR headsets arrive in households. We just don't know that yet. I got convinced by the tech after trying a Develover Kit, but the that people (inclduing me) will get sick from it is my big concern.

>>people (inclduing me) will get sick from it is my big concern

Sick doesn't mean cancer or tuberclosis.

I remember from my childhood watching TV was considered bad, because it was thought to be bad fore one's eyes. Ear phones were bad for the ears and reading on the smart phone in a bus makes me motion sick to date.

Like everything there is a middle ground.

Re: Oculus Rift: Available for pre-order

#235
post #28

Going to have to pass on $599. More than I was expecting.

Seems to be €699 in Europe ($750) (edit: This price does not include shipping.)

CA$849, which pretty much matches the exchange rate, plus $65 shipping and tax (~$120 for most of Canada).

Re: Oculus Rift: Available for pre-order

#236

$599 may seem like a perilously steep price to debut at, but right now, Oculus faces a much bigger risk than low sales volume: Poor reception. If this was the MSRP required to ensure a comfortable, nausea-free experience, it's far better to have a killer product at a high price point than a "don't buy the first generation" product at the price point people were expecting. The former can lead to a cheaper gen 2, but t…

I would argue that price (and this being a high one) could just as easily lead to ruin. The quality of a user's experience with the Oculus is going to be directly correlated to the quantity and quality of games/experiences available for the device. Even if it's silky smooth and you can use it for hours on end without issue if you run out of quality content in two hours there's a problem. Quantity/quality are even mor…

Oculus claims that the point of the Facebook acquisition was that they'd have infinity money. As both Oculus and Facebook assert that there's a blank check there, one would hope they've already also heavily invested in a high-quality software library. If not, they need to quickly start doing so. They could start a developer program where devs qualify for free or discounted hardware. They could even start their own game studio. Most other gaming hardware manufacturers do have their own studios and release their own games for exactly the reason you stated (ensuring that there are killer apps on their platform). Oculus has got to put that Facebook money to work!

Re: Oculus Rift: Available for pre-order

#237
post #142

I see one of the requirements is a Windows computer... So for a Mac user like myself, that $599 would include a good $1k+ for a Windows PC ? Nevertheless I'm very excited about this tech, although I will not jump into it just yet.

If you've got a nice enough Mac, just install Windows on it via BootCamp ( https://www.apple.com/support/bootcamp/ ).

BootCamp is unsupported, from what I can see. https://forums.oculus.com/viewtopic.php?f=34&t=27138&p=30263...

Re: Oculus Rift: Available for pre-order

#238

Earlier quoted context omitted.

Kind of like saying to buy a car you need a $300k house with a garage, when in fact many of the people buying a car already have a house with a garage. That's also not a "killer" desktop. The 290 is a a 2.5 year old card. The GTX 970 is equivalent to a 680 or 780. The 680 came out almost four years ago. If you had no computer at all, you could build that system for ~$700 - $750 ($200 CPU, $100 Mobo, $200 Used GPU, $5…

It's "killer" compared to 99% of all personal computers. ~$700 - $750 For casual gamers and the general public it's a non-starter. Ok, you say, well it's not for them yet. Actually that's the whole point. In every article and everything that people are talking about in and around VR the whole discussion is how it transforms everything. You think Netflix is on-board so they can cater to PC Master Race people? I'm bull…

Only if you include office computers and laptops that are not designed to play games. In gaming terms it's a low end system.

The AMD 290 is a sub 200$ graphics card and an i5-4590 is a 200$ CPU. More importantly this is a 600$ display, and it's not aimed at poor people.

Re: Oculus Rift: Available for pre-order

#239
post #170
post #163

Earlier quoted context omitted.

Agreed. To look at a monitor, only the eyes have to move; with VR goggles, something needs to be attached to your head AND you'd have to move your whole head to see the environment. Also, is it good to have your eyes focusing on something that close to your face for a long period of time? (not a doctor)

There are lenses; the image is around 1.5 meters away.

didn't realize that, thanks!

Re: Oculus Rift: Available for pre-order

#240
post #206

$599 may seem like a perilously steep price to debut at, but right now, Oculus faces a much bigger risk than low sales volume: Poor reception. If this was the MSRP required to ensure a comfortable, nausea-free experience, it's far better to have a killer product at a high price point than a "don't buy the first generation" product at the price point people were expecting. The former can lead to a cheaper gen 2, but t…

>>$599 may seem like a perilously steep price to debut Just wondering if we would think the same way if Apple had launched this even for something as high as $1000. Perception matters. The apple watch is median $500. And its not even something novel. Watches have existed since hundreds of years. I think Apple will come to launch VR sometime in the future and it will be ~$1000, and people will buy without blinking, be…

Apple has made special efforts to distance itself from PC gaming, doesn't court publishers/devs, and is otherwise a troublesome platform for gaming entirely. Why would they get into gaming peripherals? What version of OpenGL does OSX ship with now anyway? What milquetoast videocard is shipping with the current gen of devices? Things like the Rift require something on the level, on a MINIMUM of the Nvidia 370, which is a near $400 card that eats up watts like no one's business.

The few OSX gamers I know just gave up and run parallels or bootcamp.

Post reply on HN