Aseprite: cross-platform, open source sprite and pixel art tool
1–10 of 23 posts
Re: Aseprite: cross-platform, open source sprite and pixel art tool
#2Whilst it's open source and you can build it for yourself, you can pay $10 for it and get a built version. The lead dev, David Capello, has been working on this project full time since March 2015 so if you enjoy it, I'd encourage you to pay for it.
Re: Aseprite: cross-platform, open source sprite and pixel art tool
#3Re: Aseprite: cross-platform, open source sprite and pixel art tool
#4Re: Aseprite: cross-platform, open source sprite and pixel art tool
#5I love that it is cross platform and although I built it myself, if I was using it more regularly I would happily pay for it.
Re: Aseprite: cross-platform, open source sprite and pixel art tool
#6Re: Aseprite: cross-platform, open source sprite and pixel art tool
#7Seems quite undervalued at $10. I would expect this to cost $20-$30!
Re: Aseprite: cross-platform, open source sprite and pixel art tool
#8Seems quite undervalued at $10. I would expect this to cost $20-$30!
[1] Don't use version in the Debian repos - resizing the window doesn't work.
Re: Aseprite: cross-platform, open source sprite and pixel art tool
#9A quick glance at the source reveals a thing of beauty. Definitely a good reference for anyone looking for inspiration from a well-managed C++ project.
For those wondering how it's possible for it to look consistent across platforms and maintain that crisp, retro look, its' running Allegro 4 [1].
Libraries like SDL, Allegro, SFML, etc. are normally associated with games, but there are cases where it can used for creative tools as well.
Schism Tracker [2], an open source recreation of Impulse Tracker [3] uses SDL to deliver a cross-platform app. Like Aseprite, it also can be part of one's tool belt for making an awesome retro game, since tools like that are great for chiptune/8 bit/16 bit beats [4].
On a related note, the creator of Impulse Tracker, Jeffrey Lim also released the full source code 2 years ago [5].
[1] https://wiki.allegro.cc/index.php?title=Allegro_4
[2] http://schismtracker.org/wiki/Schism%20Tracker
[3] https://en.wikipedia.org/wiki/Impulse_Tracker
[4] (example) https://www.youtube.com/watch?v=Zp3VNsQmTGM
[5] http://roartindon.blogspot.com/2014/02/20-years-of-impulse-t...
Re: Aseprite: cross-platform, open source sprite and pixel art tool
#10My main gripe is the non-native UI. It makes it clunky to use imo. Pyxel edit also has that faked UI made in flash but it's not clunky, anyway. My favorite editor is Tile Studio but unfortunately it doesn't really support alpha transparency properly at all and animation is annoying at best.