I just get the feeling VR technology simply will not work because the resolution isn't high enough, and even the most top-end monster PCs cannot handle standard resolution VR, let alone 4K or even 8K in the future. Graphics cards really need a huge performance jump to make VR work, and given both Nvidia and AMD seem to be happy releasing a new set each year with only modest 20-30% performance gains then what does thi…
Oculus Rift Pre-Orders to Open on January 6
171–180 of 212 posts
Re: Oculus Rift Pre-Orders to Open on January 6
#172Now the real question- go with Facebook and buy an Oculus Rift or go with Valve/HTC and buy a Vive? The Vive has more features (like head tracking) but maybe it will be more expensive? There's been nothing but silence in terms of pricing of either of them... I do have a hard time justifying $500+ for a screen I'll strap to my head that will probably be obsolete in a year or two. I will say though, I recently bought a…
Re: Oculus Rift Pre-Orders to Open on January 6
#173Anyone know if the rift would work on the newest high end model iMacs with the AMD M390? Obviously still have to run it via Windows I assume but just wondering if it would even work on them.
Re: Oculus Rift Pre-Orders to Open on January 6
#174Earlier quoted context omitted.
Eh. VR "worked" quite well enough for presence on the now-ancient Rift devkit 2. And my machine is hardly top of the line. A many gens old Intel proc with modest RAM and a GTX970. Worst case? It means that details are scaled back in the name of framerate. Presence still works in a world that doesn't seem perfectly lifelike, so as long as the player is in another world, that's the single most important thing. Less AA,…
> Worst case? It means that details are scaled back in the name of framerate. No, the worst case is that using them makes people sick.
Most gamers that I see nowadays are all about the detail. Crank the AA up to max, the texture resolution to max, draw distance, and so on. If you lose a frame or two, it's not a big deal as long as the average is 60+.
VR completely reverses that - losing frames destroys immersion and causes motion sickness. Since even a fax-machine detail world still produces presence, we can easily sacrifice some detail for better framerates.
Re: Oculus Rift Pre-Orders to Open on January 6
#175Earlier quoted context omitted.
The biggest reason of all though(and what drives all technology)... porn. This will change porn forever and it will become a staple in homes solely for that fact.
There is some debate about whether porn will really drive VR technology. http://www.digitaltrends.com/home-theater/does-porn-still-ha... I also recall reading a different article (can't find it now and don't want to do too much Google searching at work for it) about how almost all the most trafficked porn sites are owned by a single entity now. From what I remember of the article, it posited that their technology has…
Re: Oculus Rift Pre-Orders to Open on January 6
#176One game that I was never able to get into before Oculus Rift was Minecraft. My kids have been begging me to play with them, but I really struggled to remain interested in the game. I could see why they loved it, but I didn't get into myself.
It bugged me that I was missing this opportunity to connect with my kids, especially with something computer-y, so over the holiday I spent a little time getting the Minecrift mod working.
Wow!
I now totally get it, and it seems to me that Minecraft will be at least one huge driver for the adoption of VR hardware amongst folks who are able to use it. (Recommended 13+.)
The low-resolution polygons in Minecraft really accentuate the 3D effect. When you're going up hills or looking at trees, the depth effect is crazily pronounced and amazing.
The basic graphics in Minecraft also have the benefit of rendering quite nicely even on incredibly limited hardware. For example, I spent hours playing on my 12" Retina MacBook, which I believe is the weakest hardware Apple ships. (Maybe it benefits from a GPU that powers a Retina display? I don't know.)
Getting attacked by creepers and zombies in the first-person was an insane experience. My heart rate was actually going up as I attempted to escape and ultimately failed.
And I was there. I grew personally attached to the cave I mined for myself where I hid to protect myself throughout the night, and felt a little sad when I accidentally let water flood in and destroy it. I was in that cave. Very cool.
I would frequently look down at my hands to remind myself of what weapon or tool I was holding and go through my hot keys until I saw the tool I wanted to use.
I'd spend a good deal of time just watching that big pixelated sun set over a landscape, and if I found a safe place, I'd sit around and watch the stars move through the night sky as the earth rotated. (Mostly I think this is when I became the most aware of the "screen door" effect.)
Anyway, if you've got DK2 hardware, I highly recommend trying it out with Minecraft if you haven't already. Microsoft announced they're planning official Oculus Rift support for Minecraft in the first half of next year, and judging from the way my son talks to his friends about it ("he's actually in Minecraft,") I think Minecraft will be a huge driver of sales of Oculus Rift.
Re: Oculus Rift Pre-Orders to Open on January 6
#177Earlier quoted context omitted.
Presumably because they want to be able to justify the pricing by telling you all about the new stuff they put into the thing, and they want to time details of the product with a big unveiling and marketing push. Just announcing the price without details of what you're getting for it is just going to make a bunch of forums and subreddits very angry in the way only gaming communities can get really angry.
If they're shipping by Q1, then they know exactly what the details / specs are. If they haven't released the price, it's more likely because FB wants to throw some serious money behind the marketing push. Which either means they were going to anyway, or the price is going to shock people.
It's likely that there are substantial differences between the product and the DK2, or even what's been discussed in previous interviews/previews, so it makes sense to not talk too much about the product until they're in a position to present it properly (e.g., a big keynote followed by journalist demos).
And yeah, it's going to be expensive - the fact that they've said as much in previous interviews means they've already been trying to soften the ground for the revelation. It's almost certainly going to be more expensive than the DK1/DK2.
Re: Oculus Rift Pre-Orders to Open on January 6
#178Why do they have to be so secretive of their pricing?! Why can't I see the price now so I can consider if it's worth it or not?
Re: Oculus Rift Pre-Orders to Open on January 6
#179Earlier quoted context omitted.
> The first Oculus dev kit shipped We're talking about consumer items, not dev kits. In reality, Google Cardboard was the first (modern) VR kit released.
Is Cardboard a consumer item? It's been pretty straight to dev expect marketing promotions and Google IO handouts.
Re: Oculus Rift Pre-Orders to Open on January 6
#180Earlier quoted context omitted.
http://store.steampowered.com/hwsurvey/videocard/ That is pretty damning on the amount of users with a 970/780ti/980/980ti/titan x. My 560ti plays most games at a decent resolution in mid-settings at 144hz. It is hard to validate a $400 replacement for non-time consuming entertainment. Note: a 970 is in the top 6 -- http://www.videocardbenchmark.net/high_end_gpus.html
Yes, but a lot of those users with lower end GPU are playing games like League of Legends, World of Warcraft, Hearthstone, Starcraft 2, etc. They are not the players that are going to rush out and order first-gen VR.
None of those games you listed are available on the Steam shop and aren't included in the stats linked. The Steam stats do have tons of other games and is pretty much the most accurate consensus on PC gamer's hardware.
And GTX 970 is pretty much in the top 5% of GPU hardware, the vast majority 90%+ of PC gamers aren't even close to that.