That's a little closer, but AFAICT it's just a bunch of added "signatories" -- again from a skim-read.
In the long run, WebAssembly may be it. As of the promised-1.0 it's just a way/excuse to run C/C++ code on the browser's VM with some GL/Canvas mixed in there. I mean, I understand marketing a FPS-game-in-the-browser as the be-all and end-all thing, but that's not my market or end game :).
It'll be really interesting to see what happens with WebAssembly 1.1, 1.2, 2.x... Will they be the ones to surmount the insurountable obstacles?
(I've been around for quite a long time in the industry, so... having learned things and just how much the last 20% takes, I tend to temper my optimism quite a bit.)