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Oculus Rift Pre-Orders to Open on January 6

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141–150 of 212 posts

Re: Oculus Rift Pre-Orders to Open on January 6

#141
VR is not comparable to 3D TV because it's not TV. It's fundamentally an interactive medium over which the user has complete narrative control, yet one that doesn't feel like you're interacting with something, so much as wearing a piece of clothing. 3D TV is burdensome for very little benefit. VR is freeing for significantly greater benefit.

If you haven't tried it, you don't understand the difference between head tracking and moving a mouse around in an FPS game. They are not just different ways to move a pointer around. They are fundamentally different. They are so fundamentally different that it's actually difficult to combine the two concepts.

VR is not comparable to the Wii or the Xbox 360 with the Kinect (which were massively successful products, so I don't know what the point of comparing them is), because there is zero disconnect between motion and reaction. You aren't looking at a mirror version of yourself moving around. You're just moving around.

If you haven't tried it, you don't understand the difference between waving your hand around at the Kinect, trying to line up hits with no depth perception, and using VR with even a relatively low-res positional tracker like the Leap Motion.

If you haven't tried it, you just don't know what you're talking about. You have nothing in your life from which to draw a conclusion. That includes anyone talking about the systems from the 1990s. I can, today, in a weekend, create a full VR experience that would blow Dactyl Nightmare out of the water, and give it to you for a handful of dollars. The order of magnitude difference in realism and price is staggering. It's the between a real car and one of those RC cars that only turns when you put it in reverse, and then only in one direction. Except the real car is the one that costs $50, and the RC car was $20k.

VR is going to fulfill the promise of teleconferencing. If VR was a "flop" in the 90s, then teleconferencing definitely was, too. Talking to people face-to-face in VR is night-and-day better than using Skype or FaceTime. There is barely any comparison to be made. You forget you're using technology when having a f2f with a person in VR. And this isn't a prediction. This is available today.

The product development lifecycle is going to speed up, as VR is going to give us a new, virtualized testing cycle that isn't bottle-necked by physical prototypes just to check look-and-feel.

Architects are going to make better pitches. Universities and hospitals are going to sell more buildings and research wings to big-ticket donors. Other universities will do away with their physical presence entirely. Doctors will be able to share life-saving techniques and train other doctors across the world in the fine-motor skill to perform it. Museums are going to be able to record exhibits in full detail, into perpetuity, and provide patrons unprecedented access to artifacts that would otherwise be too sensitive to put on display in public, relatively uncontrolled environments. Psychiatrists are going to be able to treat more patients. Data scientists are going to be able to recall and organize more information.

All of these things are doable on a smartphone in a cardboard box, say nothing about the rapidly developing market of purpose-built devices. Have you not been paying attention? Technological advancement has only been accelerating. It's not going to be "many years" before these devices are any good. It's going to be two. It's going to be less time than it took the iPhone to get any good. Remember that original iPhone? That no-app-store-having, no-3G-having, no-GPS-having, no-speech-recognition-having iPhone? That glorified iPod with a relatively crappy phone crammed in it?

To quote Tom Hardy's character Eames, speaking to Joseph Gordon Levitt's character Arthur in the Christopher Nolan film INCEPTION: "You mustn't be afraid to dream a little bigger, darling."

Re: Oculus Rift Pre-Orders to Open on January 6

#142
post #132

Earlier quoted context omitted.

Not sure if trolling but... The first Oculus dev kit shipped 50k in 2013. Cardboard wasn't announced until I/O 2014.

> The first Oculus dev kit shipped We're talking about consumer items, not dev kits. In reality, Google Cardboard was the first (modern) VR kit released.

Is Cardboard a consumer item? It's been pretty straight to dev expect marketing promotions and Google IO handouts.

Re: Oculus Rift Pre-Orders to Open on January 6

#143
post #6

I just get the feeling VR technology simply will not work because the resolution isn't high enough, and even the most top-end monster PCs cannot handle standard resolution VR, let alone 4K or even 8K in the future. Graphics cards really need a huge performance jump to make VR work, and given both Nvidia and AMD seem to be happy releasing a new set each year with only modest 20-30% performance gains then what does thi…

Eh. VR "worked" quite well enough for presence on the now-ancient Rift devkit 2. And my machine is hardly top of the line. A many gens old Intel proc with modest RAM and a GTX970. Worst case? It means that details are scaled back in the name of framerate. Presence still works in a world that doesn't seem perfectly lifelike, so as long as the player is in another world, that's the single most important thing. Less AA,…

Even with DK1, a single 1 minute demo was enough to hook me. It works.

Re: Oculus Rift Pre-Orders to Open on January 6

#144
post #95
post #51

I am truly surprised at the lack of enthusiasm on this thread. The Oculus is the FIRST high-fidelity consumer VR experience. And they've got the horsepower of Facebook's cash-machine as their bankroll. Zuck gets this to the degree that I suspect he believes Facebook & VR will be synonymous within a decade (1) Do I wish that Oculus was owned by some benevolent billionaire trickster like OASIS in Ready Player One? Sure…

Am I the only one that's still a little skeptical? I'm sure that it's a great technology and we will see interesting things come out of it, but statements like this > Oculus + 3D audio + input + eventual tactical is going to completely blur the lines of reality in ways we can't yet imagine. kind of just make me roll my eyes. We've been hearing things like that for decades. Is it really going to blur the lines of real…

I tried the HTC set a few weeks ago when they were touring it around the country. I was very skeptical. The resolution of the headset isn't even that great.

However, the final demo (a Portal 2 derived scene) freaked me out. I felt like I was being bullied by the robot. I've had nightmares about it since, for reals.

Re: Oculus Rift Pre-Orders to Open on January 6

#145
post #51

I am truly surprised at the lack of enthusiasm on this thread. The Oculus is the FIRST high-fidelity consumer VR experience. And they've got the horsepower of Facebook's cash-machine as their bankroll. Zuck gets this to the degree that I suspect he believes Facebook & VR will be synonymous within a decade (1) Do I wish that Oculus was owned by some benevolent billionaire trickster like OASIS in Ready Player One? Sure…

I've played with a DK2. It was cool. But reasons not to be super-excited are: 1. Hardware requirements are steep (GTX 970 minimum), so plenty of hardware -- including plenty of hardware that's good for high-end gaming today -- won't be good enough for this. 2. Only Windows support. No compatibility with Linux, SteamOS, or even OSX means that the techie enthusiasts who'd play with it as a tech toy are going to be less…

The hardware requirements are a marketing gimmick. They aren't "requirements". What works in AAA games to make "good" looking graphics often fundamentally breaks down in VR anyway. It's no different of an equation than we've ever had: set your polygon budget and stick to it. Compelling experiences will be had on lesser hardware. There is a lot more to the world than Call of Halo 15.

Or not. Give it a year and it won't matter. Today's top-of-the-line tech is tomorrows middle-of-the-road. And if you saturate the market in the first year, who will you sell to then?

There are a lot more tech geeks on Windows than you think. Get out of your bubble sometime and you might see that there are probably more of us than there are of you.

The games aren't there? The games aren't where? Where is this "there" you're talking about? I keep hearing people talk about this "there", but I've been playing games in VR for over a year now and been enjoying the heck out of myself. I think you mean to say "the games are here already, and only going to get better".

Re: Oculus Rift Pre-Orders to Open on January 6

#146
post #6

I just get the feeling VR technology simply will not work because the resolution isn't high enough, and even the most top-end monster PCs cannot handle standard resolution VR, let alone 4K or even 8K in the future. Graphics cards really need a huge performance jump to make VR work, and given both Nvidia and AMD seem to be happy releasing a new set each year with only modest 20-30% performance gains then what does thi…

3D graphics didn't really "work" originally either. 1920x1080 and 2560x1440 used to seem like insane resolutions. Gotta start somewhere.

Heck, you can get a $1500 iMac with 5120x2880. That still seems insane to me. Granted the Iris Pro would have a tough time rendering 60 fps 3D for that, but even for 2D graphics it's crazy.

Re: Oculus Rift Pre-Orders to Open on January 6

#147
post #14

The thing that worries me about this is that I don't see anything mentioned about different sizes. Hats aren't all one size. Glasses aren't all one size. I have an unfortunately large skull and "one size fits all" hats never fit me. Does this mean that there won't be an Oculus for me?

In the DK2, my glasses don't fit. Which completely ruined the experience for me. Additionally, the output appeared calibrated to the lenses to avoid color shifting, but to me that ended up causing little halos of colors at the edges of objects. Hard to say for sure why it happened, but because it was so "smart", I found the 3D much less realistic than Playstation VR, which has a simpler, more permissive headset that worked better with my glasses on, with no color shifting that I could notice at the time. It was lower quality, but better, because of it.

I look forward to seeing reviews on the Oculus Rift from those with glasses ;-)

Re: Oculus Rift Pre-Orders to Open on January 6

#148

Did they ever decide to care about Linux again? I returned my devkit because they said they didn't care about Linux a couple of weeks after I got mine. I won't send them more money unless they're going to support Linux.

> Linux support is on the roadmap post-launch, Mac support is on the roadmap post-decent Apple hardware release, whenever that is.

https://twitter.com/PalmerLuckey/status/674311865023918080

Re: Oculus Rift Pre-Orders to Open on January 6

#149
post #28

Why do they have to be so secretive of their pricing?! Why can't I see the price now so I can consider if it's worth it or not?

Presumably because they want to be able to justify the pricing by telling you all about the new stuff they put into the thing, and they want to time details of the product with a big unveiling and marketing push. Just announcing the price without details of what you're getting for it is just going to make a bunch of forums and subreddits very angry in the way only gaming communities can get really angry.

If they're shipping by Q1, then they know exactly what the details / specs are.

If they haven't released the price, it's more likely because FB wants to throw some serious money behind the marketing push. Which either means they were going to anyway, or the price is going to shock people.

Re: Oculus Rift Pre-Orders to Open on January 6

#150

Earlier quoted context omitted.

I'm waiting for the Vive, or at least a bunch of a reviews of both platforms. I trust Valve a lot more than Facebook to deliver a gaming device that won't be caught up in strange legal requirements, social media promotion, lock-in, platform exclusives, and potential privacy exploitation. I also feel that the Valve team has been working on the non-sexy issues like controls, motion sickness, advanced eye tracking (rumo…

FYI, it doesn't require a $2,500 gaming machine. The recommended specifications require a PC that costs roughly $1,000. "Oculus Ready" certified PCs start at $950. Not sure where you'd get the idea that Oculus isn't working on non-sexy problems, considering how many people Oculus has working on controls (Oculus Touch), motion sickness, and yes eye tracking too. Obviously Oculus is working on "head tracking" - that's…

>The recommended specifications require a PC that costs roughly $1,000.

The recommended card for this is a 970 which chimes in at around $350 today. Another $450 (more?) for the Rift, well, you're pushing $1,000 with tax and shipping right there without a PC, CPU, OS, etc. This stuff is fairly pricey and downplaying the cost is being a little disingenuous. I think if you want to remotely future-proof your rig, yes, you are much closer to the $2,500 mark than $1,000. My point stands; this stuff is really, really expensive. Especially when the real competitors in the PC VR gaming space are going to be consoles. I suspect Sony's offering with come in at a cheaper cost and work with the existing PS4. That's going to be a value proposition that's going to be tough to beat.

>motion sickness

This is unsolved in the VR space. Oculus struggles with it and HTC/Valve claim their "lighthouse" technology can greatly limit it, but there's been no public demonstration or study here proving any of these claims. Hand wavey readings of PR bullet points from vendors isn't convincing.

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