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Oculus Rift Pre-Orders to Open on January 6

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131–140 of 212 posts

Re: Oculus Rift Pre-Orders to Open on January 6

#131
post #6

I just get the feeling VR technology simply will not work because the resolution isn't high enough, and even the most top-end monster PCs cannot handle standard resolution VR, let alone 4K or even 8K in the future. Graphics cards really need a huge performance jump to make VR work, and given both Nvidia and AMD seem to be happy releasing a new set each year with only modest 20-30% performance gains then what does thi…

[deleted]

Re: Oculus Rift Pre-Orders to Open on January 6

#132
post #92

Earlier quoted context omitted.

As much as VR purists love to hate it, Google Cardboard was the first to market.

Not sure if trolling but... The first Oculus dev kit shipped 50k in 2013. Cardboard wasn't announced until I/O 2014.

> The first Oculus dev kit shipped

We're talking about consumer items, not dev kits. In reality, Google Cardboard was the first (modern) VR kit released.

Re: Oculus Rift Pre-Orders to Open on January 6

#133

Can anyone speak to using the Rift as an extended desktop? I've seen some mention of using it as an extended monitor in both Windows and OS X - has anyone with development devices used it with head tracking and had an almost infinite display? How cool would it be to ditch multiple monitors and spread out over a 360 sphere code windows / browsers / documentation / etc... ? Use the head tracking to navigate the desktop…

For what it's worth as of SDK 0.6.0 of the Oculus you can no longer use it as an extended display. Prior to 0.6.0 you could run the Oculus in either "Extended" mode which just made it show up as an extra monitor, or in "Direct" mode where apps directly displayed their contents on the Oculus (without you having to move the window, make it full screen, etc).

What you're talking about however can easily be done with [Virtual Desktop](http://www.vrdesktop.net/) -- I've used it a few times while developing, it mostly works. It's definitely a nice experience to have your IDE infront of you, documentation a head tilt to the right, and Google a head tilt to the left, but the resolution was too low for me to be comfortable reading text for a long time on the DK2.

Re: Oculus Rift Pre-Orders to Open on January 6

#134
I don't understand why there isn't more emphasis on non-realistic graphics for VR to keep the specs down. If you try to make a VR game that looks as good as current high-end games, it's always going to require massive horsepower because it must run at 60+ FPS at a high resolution so everyone but hardcore gamers are going to be left out.

Mobile gaming became hugely popular without high-end graphics because of the easy of use, portability and touch input controls. I would have thought it would make more sense for VR games to focus on experiences you can only have with VR games (e.g. highly immersive, having sense of scale, use of hand input) and play to its strengths rather than limit its audience with high-end graphics.

I'm very excited about VR but having to buy a Rift and a high-end Windows gaming PC is asking a lot to get involved.

Re: Oculus Rift Pre-Orders to Open on January 6

#135
post #51

I am truly surprised at the lack of enthusiasm on this thread. The Oculus is the FIRST high-fidelity consumer VR experience. And they've got the horsepower of Facebook's cash-machine as their bankroll. Zuck gets this to the degree that I suspect he believes Facebook & VR will be synonymous within a decade (1) Do I wish that Oculus was owned by some benevolent billionaire trickster like OASIS in Ready Player One? Sure…

> Zuck gets this to the degree that I suspect he believes Facebook & VR will be synonymous within a decade (1)

The vast majority of Facebook users has neither consoles nor PCs nor any interest in ever purchasing a peripheral in the targeted price range (even if it drops to 100USD).

I don't doubt that they can break even regarding development costs, but it won't be a cash cow.

Re: Oculus Rift Pre-Orders to Open on January 6

#136
post #135
post #51

I am truly surprised at the lack of enthusiasm on this thread. The Oculus is the FIRST high-fidelity consumer VR experience. And they've got the horsepower of Facebook's cash-machine as their bankroll. Zuck gets this to the degree that I suspect he believes Facebook & VR will be synonymous within a decade (1) Do I wish that Oculus was owned by some benevolent billionaire trickster like OASIS in Ready Player One? Sure…

> Zuck gets this to the degree that I suspect he believes Facebook & VR will be synonymous within a decade (1) The vast majority of Facebook users has neither consoles nor PCs nor any interest in ever purchasing a peripheral in the targeted price range (even if it drops to 100USD). I don't doubt that they can break even regarding development costs, but it won't be a cash cow.

Yep, that's why the Gear VR has seen such huge investment from Oculus. It offers a decent VR experience with mainstream phones and a cheap(ish) accessory.

https://www.oculus.com/en-us/gear-vr/

My impression is something like this is a big part of the future of the Oculus platform, and that the Rift is designed to deliver higher quality experiences until mobile catches up.

Re: Oculus Rift Pre-Orders to Open on January 6

#137

I'm more looking forward to seeing the Sony VR. It's rumoured to be around the $250-$350 price mark. Sony have a history of getting traction despite not having the best spec/product, for example, remember HD DVD vs Blu Ray?

I also think the Sony VR specs are pretty high. They want people to buy a PS4 and play games on their VR system.

The big advantage Sony has is they know all VR games will work well by design as all PS4s have the same spec.

Re: Oculus Rift Pre-Orders to Open on January 6

#138

Earlier quoted context omitted.

Eh. VR "worked" quite well enough for presence on the now-ancient Rift devkit 2. And my machine is hardly top of the line. A many gens old Intel proc with modest RAM and a GTX970. Worst case? It means that details are scaled back in the name of framerate. Presence still works in a world that doesn't seem perfectly lifelike, so as long as the player is in another world, that's the single most important thing. Less AA,…

Exactly. Half Life 2 worked when hardware was 10x slower than today. Lots of 3D games worked even before that. They just didn't look like Star Wars Battlefront.

Unreal Engine 1 is still my benchmark for doing impressive things on pretty much any level of hardware at the time.

Re: Oculus Rift Pre-Orders to Open on January 6

#139

As a flight sim enthusiast, I am super pumped about this. Though a shame the hands-controller was delayed so I'll need to buy a third-party one (leap motion).

Flight sim in the rift is what I spend the majority of my free time doing. Not sure what type of flight sim you are into, but using a proper yoke, throttle, and rudder pedals makes the experience much more immersive.

I use FSX and X-Plane. I already have a yoke/throttle/rudder pedals. I agree, they vastly improve the experience more than anything else.

I currently use a TrackIR with two monitors, but truth be told it's a bit janky and I find it very difficult to visually tell angles (for example: what's the angle of my plane to the runway? I could use the heading indicator for that purpose but I don't want to develop bad habits for real-life flights).

The hands thing would let me flip switches in-cockpit, which is nice. No more mouse!

Re: Oculus Rift Pre-Orders to Open on January 6

#140

Earlier quoted context omitted.

I've played with a DK2. It was cool. But reasons not to be super-excited are: 1. Hardware requirements are steep (GTX 970 minimum), so plenty of hardware -- including plenty of hardware that's good for high-end gaming today -- won't be good enough for this. 2. Only Windows support. No compatibility with Linux, SteamOS, or even OSX means that the techie enthusiasts who'd play with it as a tech toy are going to be less…

The biggest reason of all though(and what drives all technology)... porn. This will change porn forever and it will become a staple in homes solely for that fact.

There is some debate about whether porn will really drive VR technology.

http://www.digitaltrends.com/home-theater/does-porn-still-ha...

I also recall reading a different article (can't find it now and don't want to do too much Google searching at work for it) about how almost all the most trafficked porn sites are owned by a single entity now. From what I remember of the article, it posited that their technology has fallen behind and they have little incentive to keep pushing tech forward given the razor thin margins they have on operating the sites.

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