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Ask HN: What are you currently building?

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Re: Ask HN: What are you currently building?

#81
post #70

I've been writing a wrapper around PostgreSQLs jsonb column type to make a somewhat mongo-a-like json document store: http://bedquiltdb.github.io Not sure if it would actually be useful to anyone in the real world, but I've learned a lot about writing PostgreSQL extensions and such.

Great stuff. I would love to be able to use Mongoose.js with Postgres, it would massively accelerate my development process.

Not sure about mongoose, but I'm sure someone could write an ODM library around node-bedquilt.

Re: Ask HN: What are you currently building?

#83
A prototype peer-to-peer caching proxy that uses socket.io to turn web pages into etherpad-like canvases[0]

It currently requires something akin to EigenTrust++ implementing in the DHT namespace, except EigenTrust++ requires information about the amount of successful downloads peer nodes have made, so it's going to require minor adjustments for decentralised HTTP.

On the frontend it requires a way to insert arbitrary elements into the DOM using something akin to Mediums' impressive little editor.

Also missing RPC_EDIT, so there's no inter-instance web page editing /just/ yet.

[0] https://github.com/Psybernetics/Synchrony

Re: Ask HN: What are you currently building?

#84

Playing around with neural networks to try to salvage my fantasy hockey season.

What exactly are you doing? I've been gathering data for few seasons in my league, going to use it to help me draft next year.

My first pass is actually attacking daily fantasy (i.e. given data about past NHL games, predict a player's performance in an upcoming game). I'm scraping some NHL stats sites to build input vectors based on a couple dozen manually-chosen features (e.g. "number of goals scored last game", "opposition goalie's save percentage in his last 5 games") and passing them through a neural network to see if there's any usable correlation between the input features and a player's eventual performance (goals, assists, +/-, etc.).

It's all in good fun -- mostly an excuse to take a look at TensorFlow and regain some of my machine learning knowledge from undergrad :)

I'd be curious to hear about anyone else mucking around with machine learning for fantasy sports!

Re: Ask HN: What are you currently building?

#85

I've been having fun the last few months by creating and launching! The latest of which seems to have struck a chord: MailScope http://www.mailscope.io adds profile data to your existing mailing list. Why? Well, if you don't ask for firstname and lastname on signup, you'll get increased conversion. But if you then want to get increased open and click rates when you actually send email, you should start personalizing…

Interesting idea - but what are your pricing plans?

Re: Ask HN: What are you currently building?

#86

What did I start? An autonomous lawn mower. My goal is to get it done for under $1,000 USD using mostly snap-together hardware. My timeline is to have it mowing via RC by the end of January (shipping to New Zealand takes a while, especially when you're on a budget), while I'd like it to be capable of safely mowing autonomously by July or so - though I'm optimistic that it'll reach good-enough stage by March. I'll pub…

Awesome. What fail safes do you have?

The only real failsafes I have are overcurrent detection on the blade motor (when you hit something bad, current will spike) which triggers immediate shut-off, as well as a big red emergency stop button that will be on top of a pedestal at between knee and waist height.

Otherwise I intend to implement naive obstruction avoidance to start where I detect proximity to an obstruction and simply steer away from it when I'm too close. In the case where the distance to the obstruction decreases faster than warranted by vehicle velocity, I'll simply shut off the blade and stop moving until either the obstruction goes away, or some timeout expires.

Later on I'll add some smarts to this w/ a bit of mapping so that the static object "too close threshold" varies depending on whether or not the object is known in the current map - that way I can implement wall-following for close edging without that behaviour conflicting with the lower-level "don't turn the neighbour's cat into sausage" behaviour.

Edit 1:

My yard is quite private, and lawn mowers (even electric ones) make scary noises, so I don't really expect that much will want to interfere with it while it is running.

Edit 2:

It'll also have a camera and I'll be experimenting with various monocular SLAM and odometry algorithms. If nothing else, I'll use the camera to capture video for remote FPV control and for offline structure-from-motion mapping purposes. My hope is that if I can get decent enough pose estimation (likely from fusion of VSLAM + wheel odometry + AHRS/IMU data + GPS via an EKF), that I can compare the live camera image with one taken from the map at a similar pose to find and avoid dynamic objects in the scene. Of course, to do that well I'll actually need some sort of statistical map of the environment, as a single textured 3D mesh won't convey the expected variance of the scene (things blowing in the wind, etc).

Re: Ask HN: What are you currently building?

#87
post #31

https://botwiki.org - a "Wikipedia" of online bots

Is there a "random bot" link I missed when perusing the site? I would love to click on such a thing a few times

That would be great, see https://github.com/botwiki/botwiki.org/issues/35

Also, I only saw the title, not realizing the OP only asked about projects started in December O:-)

Re: Ask HN: What are you currently building?

#89
A saas performance testing tool that lets you run real-browser load tests and reuse your functional tests for load testing.

http://browserup.com/signup

The idea is that machine-hours are cheaper than man-hours, and the hardware to run real browsers is cheap enough that for non-trivial apps, it often makes more sense to run real browsers.

Re: Ask HN: What are you currently building?

#90
Just started it this weekend, but a git remote + LFS proxy for Perforce designed around ease of collaboration without requiring a central 'git-to-Perforce' gateway. Yes, it's a fairly large project, but the time spent implementing it should be small by comparison to the years it'll add to my life.
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