Signed Distance Field fonts are wonderful! I've been using a Unity extension called TextMesh Pro, which works very efficiently, and renders beautiful text that you can configure and decorate in many ways.
Beyond the obvious benefits of SDF fonts, it also has excellent and extensive layout, formatting and other useful features, like automatically scaling the text to fit in a given area.
The source code for the shaders and formatter and ugui integration is included, but not the atlas generator (although you might ask the developer if you need it -- he's engaged and helpful, and provides good support and quick fixes for Unity updates). It includes desktop shaders with many fancy features (outlines, drop shadows, beveling, glow, bump mapping, a surface shader that reacts to lighting and throws shadows into the world), and simplified optimized shaders for mobile.
I've used it (and read the source code to see how it works), and can testify that it works great on Unity's desktop, iOS, Android and WebGL backends. The code itself and the way it offloads so much work to the GPU is very beautiful and elegant.
TextMesh Pro - Unite 14 Demo:
https://www.youtube.com/watch?v=q3ROZmdu65o
Here's a benchmark that compares 5000 crisp TextMesh Pro objects rendering at 70 FPS, versus 5000 fuzzy Unity text objects rendering at 42 FPS: https://www.youtube.com/watch?v=rdc8UkxuSZc
Here's the same benchmark compiled with Unity's WebGL backend, with the same number of 2500 static and 2500 dynamic text objects. Nowhere near the 70 FPS of native code of course, but not bad for WebGL and so many objects -- zoom in with the mouse wheel to see the text up close: http://donhopkins.com/home/TextMeshProBenchmark/
TextMesh Pro on the Unity Asset Store:
https://www.assetstore.unity3d.com/en/#!/content/17662
Digital Native Studios home page:
http://digitalnativestudios.com/