was hoping you were going to give a standard resource where I can find alternatives for common bad designs
https://developer.apple.com/library/mac/documentation/UserEx...
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was hoping you were going to give a standard resource where I can find alternatives for common bad designs
https://developer.apple.com/library/mac/documentation/UserEx...
"Set of Standard Resources" Check out Material Design by google - its been a lifesaver to me who is from a very technical background. Best part is with very little work you can really impress your bosses ! Good Luck
If you decide to study how to build bridges, you will start out with calculus, build a background in science of materials and then a guided tour of approaches to structure-building. In addition, you have to learn typical environmental factors. And, of course, there are workflow patterns and human factors involved in actually constructing a typical bridge. Oh, and sure, there will be a bit of CAD. Let's apply this met…
A good example is packaging: "The Consumer Product Safety Commission estimated that attempts to open packaging caused about 6,500 emergency room visits in the U.S. in 2004."
"Set of Standard Resources" Check out Material Design by google - its been a lifesaver to me who is from a very technical background. Best part is with very little work you can really impress your bosses ! Good Luck
Mobile offered a bit hope. First, the screens were to small to clutter with complicated GUIs. Second, you could substitute some visual controls with touch.
The fact I was using a mobile device didn't stop my provider's site from asking three times if I wanted to take part in a survey, or from displaying a floating "Would you like to chat?" dialog that was so big it literally covered a quarter of the mobile screen - and which moved to the same position whenever I try to scroll it out of the way.
It also didn't help my provider provide the right links to the right content.
Eventually I gave up. My gf already had data working, so we used her phone for everything.
The experience was impressively terrible.
Unfortunately if you don't have UI clue, mobile is just another way to get stuff wrong.