LÖVE 0.10 released with iOS and Android support
41–50 of 100 posts
Re: LÖVE 0.10 released with iOS and Android support
#42Re: LÖVE 0.10 released with iOS and Android support
#43Re: LÖVE 0.10 released with iOS and Android support
#44LOVE uses LuaJit, right? How does that work with mobile where you may be denied execute access to the data segment?
> Note: the JIT compiler is disabled for iOS, because regular iOS Apps are not allowed to generate code at runtime. You'll only get the performance of the LuaJIT interpreter on iOS. This is still faster than plain Lua, but much slower than the JIT compiler. Please complain to Apple, not me. Or use Android. :-p
Re: LÖVE 0.10 released with iOS and Android support
#45I kind of wish someone would be inspired to write something like this in Elm ( http://elm-lang.org/ ), if only to help people get away from buggy OO-mutable languages
Re: LÖVE 0.10 released with iOS and Android support
#46Re: LÖVE 0.10 released with iOS and Android support
#47I kind of wish someone would be inspired to write something like this in Elm ( http://elm-lang.org/ ), if only to help people get away from buggy OO-mutable languages
Re: LÖVE 0.10 released with iOS and Android support
#48Re: LÖVE 0.10 released with iOS and Android support
#49I kind of wish someone would be inspired to write something like this in Elm ( http://elm-lang.org/ ), if only to help people get away from buggy OO-mutable languages
I just don't understand comments like these. Providing a blanket statement that doesn't provide any reasons whatsoever. It doesn't really help contribute to the post, and it just angers people. I hate the term troll, but that's what this feels like. If you actually feel this way then I feel bad that you restrict yourself to only one type of tool. Also I find it confusing when functional evangelicals talk bad about OO…
But yea, random blanket statements like that aren't helpful.
There is an older Lua backend for PureScript (at https://github.com/osa1/psc-lua) that may be worth checking out... if it gets a revival. AFAIK that version is a superset of (current) Elm, so it may be possible to combine it with love to get some sort of "Elm for love2d" :)
Re: LÖVE 0.10 released with iOS and Android support
#50I would love to tinker with LÖVE, but I don't know the first thing about Lua. Anyone have pointers to good introductory resources they can share?
http://tylerneylon.com/a/learn-lua/
http://phrogz.net/lua/LearningLua_FromJS.html
http://lua-users.org/wiki/TutorialDirectory