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As Downloads Take Over, a Turning Point for the Video Game Industry

nytimes.com

1–10 of 67 posts

Re: As Downloads Take Over, a Turning Point for the Video Game Industry

#3

Welcome to the "shit, how are we gonna make money from this" party! Love, the music industry (in all seriousness, it was only a matter of time...we just needed the technology to do it)

Not really. The article states publishers are doing great. It's the brick and mortar stores that are threatened by digital distribution. I think using HMV for music or Blockbuster for video is a better analogy

Re: As Downloads Take Over, a Turning Point for the Video Game Industry

#5
Gamestop is to Steam what Blockbuster is to Netflix, they failed to adapt and now they're obsolete. Not only that, they also have a horrible track record for customer service. The internet is littered with tales of horrible experiences from Gamestop, and the only people who might still shop there are grandparents shopping for their grandkids.

Re: As Downloads Take Over, a Turning Point for the Video Game Industry

#6
post #5

Gamestop is to Steam what Blockbuster is to Netflix, they failed to adapt and now they're obsolete. Not only that, they also have a horrible track record for customer service. The internet is littered with tales of horrible experiences from Gamestop, and the only people who might still shop there are grandparents shopping for their grandkids.

> ...they also have a horrible track record for customer service. The internet is littered with tales of horrible experiences from Gamestop

TBF, the same could be said for Steam.

Re: As Downloads Take Over, a Turning Point for the Video Game Industry

#7
post #5

Gamestop is to Steam what Blockbuster is to Netflix, they failed to adapt and now they're obsolete. Not only that, they also have a horrible track record for customer service. The internet is littered with tales of horrible experiences from Gamestop, and the only people who might still shop there are grandparents shopping for their grandkids.

> ...they also have a horrible track record for customer service. The internet is littered with tales of horrible experiences from Gamestop TBF, the same could be said for Steam.

Probably, but Steam is in a growing business, not a dying one.

The argument is more that not only is Gamestop in a diminishing market, people won't even miss it because they have unpleasant memories of it. If Gamestop was this cool amazing video game community hub thing that I loved, I might go there, and end up buying games while I'm there anyways.

Re: As Downloads Take Over, a Turning Point for the Video Game Industry

#8
Now, if only we could get rid of the DRM infesting the games industry like they did with music. It's seriously ridiculous that you can't get a refund for or resell downloaded games. The plastic disk doesn't fundamentally change anything, and they know it, otherwise they'd charge less for digital versions.

Re: As Downloads Take Over, a Turning Point for the Video Game Industry

#9
post #8

Now, if only we could get rid of the DRM infesting the games industry like they did with music. It's seriously ridiculous that you can't get a refund for or resell downloaded games. The plastic disk doesn't fundamentally change anything, and they know it, otherwise they'd charge less for digital versions.

You can get a refund for games sold on Steam.

Re: As Downloads Take Over, a Turning Point for the Video Game Industry

#10
post #9
post #8

Now, if only we could get rid of the DRM infesting the games industry like they did with music. It's seriously ridiculous that you can't get a refund for or resell downloaded games. The plastic disk doesn't fundamentally change anything, and they know it, otherwise they'd charge less for digital versions.

You can get a refund for games sold on Steam.

(as long as you've only played <2h of a game, or the game is fraudulent)
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