Site's loading too slowly for me to get to the main page, so at the risk of starting a Haddaway thread… What is LÖVE?
LÖVE 0.10 released with iOS and Android support
21–30 of 100 posts
Re: LÖVE 0.10 released with iOS and Android support
#22Lack of native mobile support was one of the reasons I dropped LOVE for other frameworks. This is fantastic, and LOVE/Lua is really fun to work with, I highly recommend this framework.
Re: LÖVE 0.10 released with iOS and Android support
#23Re: LÖVE 0.10 released with iOS and Android support
#24Re: LÖVE 0.10 released with iOS and Android support
#25Can you make networked multi player games in love that work on mobile?
Re: LÖVE 0.10 released with iOS and Android support
#26Earlier quoted context omitted.
Only if you want to deploy it to a device. Otherwise you can reload instantly when developing on PC/Mac
I know you can use the simulator to test, but I prefer to test directly on the device and when you need to wait ~1 minute per build it is a bit annoying. I used Corona SDK for a small 2D game two years ago, maybe now the build times is better ...
Re: LÖVE 0.10 released with iOS and Android support
#27Re: LÖVE 0.10 released with iOS and Android support
#28Re: LÖVE 0.10 released with iOS and Android support
#29How does LÖVE compare with Corona SDK, a commercial Lua-based mobile framework?
Re: LÖVE 0.10 released with iOS and Android support
#30Site is hugged to death. Google cache/mirror: http://webcache.googleusercontent.com/search?q=cache:https:/...