Something else the article gets wrong, and this is a nitpick, is that it implies every scanline is redrawn every single time. This is called progressive video, and CRTs didn't do this. CRTs did something called interlaced video, where every other scanline is redrawn in a given screen update: Evens, then odds, then evens, and so on. This was done to reduce bandwidth requirements and to prevent flicker. (Progressive ve…
Hook up an NES to an old CRT and look closely at the screen: The scanlines are absolutely still. (This is also the case with the full-screen menus of VCRs, with the white text on blue background.)
The NES most definitely outputs progressive-scan video at 240p, with all 240 lines drawn 60 times per second.