Earlier quoted context omitted.
You can launch your games in Offline mode, which stops the need for having to go online/update/contact-the-Steam-servers-before-launch. It's not totally straight forward though. You need to unplug your network device (or turn off wifi, etc) so the initial startup times out, and gives you the option to use Offline mode. There might be a command line switch way to do that too, but I've never looked. ;)
There's also a menu option for 'Go Offline...'
Leaving the Mac App Store
421–424 of 424 posts
Re: Leaving the Mac App Store
#422Earlier quoted context omitted.
> Have a "Power User / Developer Tools" category and associated checkbox in iTC that says "My app needs to opt-out of these parts of sandboxing". Put those apps through a much more strenuous review process. I disagree with this. I like the sandbox constraint; i don't mind opting out of the app store if my needs necessitate dropping the sandbox. I also think the interface of the app store is the least of its concerns.…
By Apple's own analogy, Macs are "trucks". So why cater to the non-power users when you know (by virtue of the fact that your other platform is strictly sandboxed) that practically all your power users are on the Mac? Strict sandboxing is not a good fit for the Mac.
Re: Leaving the Mac App Store
#423Re: Leaving the Mac App Store
#424Earlier quoted context omitted.
Most of the most visible features and improvements I've seen in iOS over the years were developed by the jailbreaking community and eventually apple incorporated into iOS.
Care to actually list that? I find that incredibly hard to believe. While there may be a list of 5-10 features that meet the criteria, seems like most OS releases have hundreds of improvements here & there. All of Apple is just sitting around waiting for jail breakers to innovate for them, no one has any ideas about what to do with their time. Don't even get me started on hardware! Incorporating all that stuff Samsun…
This was years before iOS 7. Though most of the concepts seem to be taken from Android, which took most of the ideas from defunct WebOS. Well, mostly Apple and Google hired former Palm guys for their design teams.