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Dwarf Fortress 0.42.01 released

bay12games.com

11–20 of 172 posts

Re: Dwarf Fortress 0.42.01 released

#11
post #8

For anyone who is thinking about giving it a spin for the first time, do yourself a favor and don't get this .01 version. Either wait for a few patches or download the far more stable and mature 0.40.24 ( http://www.bay12games.com/dwarves/older_versions.html ) Dwarf Fortress is basically a perpetual beta with lots of major bugs as it is, but especially brand new major versions like this one usually have multiple game…

Not as engaging as the story of Boatmurdered, but amusing nonetheless.

Re: Dwarf Fortress 0.42.01 released

#12
post #4

It is unfortunate that a game as famous as Dwarf Fortress only makes so little in money: http://www.bay12forums.com/smf/index.php?topic=152358.0

I seem to recall a profile of the game and it's creators that said it's mostly by choice.

Found it: they were offered 300K just to license the name.

  He has refused a programming job at a major developer 
  (he asked that I keep its name off the record) and 
  turned down a $300,000 offer from another company to 
  license the Dwarf Fortress name, fearing that the 
  proposed sum wouldn’t sufficiently offset the long-term 
  donations drop that would likely result.
http://www.nytimes.com/2011/07/24/magazine/the-brilliance-of...

Re: Dwarf Fortress 0.42.01 released

#13
post #8

For anyone who is thinking about giving it a spin for the first time, do yourself a favor and don't get this .01 version. Either wait for a few patches or download the far more stable and mature 0.40.24 ( http://www.bay12games.com/dwarves/older_versions.html ) Dwarf Fortress is basically a perpetual beta with lots of major bugs as it is, but especially brand new major versions like this one usually have multiple game…

Not as engaging as the story of Boatmurdered, but amusing nonetheless.

If you like DF stories, check out Bravemule's Matul Remrit or Bronzemurder.

Re: Dwarf Fortress 0.42.01 released

#14
post #2

This is why text-based games are king. One dot release and we're seeing a mountain of new features. I've always dreamed of getting together a big budget to make a text adventure (e.g. Zork) of incredible scope, both in depth and "interactibility" -- a complex object typologies system, bring in learning chat bots for NPCs, and a system where users can add new objects, rooms and descriptions while they play, a complete…

> One dot release and we're seeing a mountain of new features.

A "dot release" (who really cares about numbering schemes?) that took ten months and included a number of incremental and ultimately minor features--yes, they sound very cool, but having played it last night they don't change the way the game plays all that much. I like games like this quite a lot, but this is the same cheetodusting that makes people take Linux-on-the-desktop people with all the unseriousness they demand.

Re: Dwarf Fortress 0.42.01 released

#15

Earlier quoted context omitted.

Not as engaging as the story of Boatmurdered, but amusing nonetheless.

If you like DF stories, check out Bravemule's Matul Remrit or Bronzemurder.

Roomcarnage is the ongoing state of the art

http://www.bay12forums.com/smf/index.php?topic=139393.0

Re: Dwarf Fortress 0.42.01 released

#16
post #3
post #2

This is why text-based games are king. One dot release and we're seeing a mountain of new features. I've always dreamed of getting together a big budget to make a text adventure (e.g. Zork) of incredible scope, both in depth and "interactibility" -- a complex object typologies system, bring in learning chat bots for NPCs, and a system where users can add new objects, rooms and descriptions while they play, a complete…

There were attempts at implementing some of what you suggested - here's one: https://www.guncho.com/

So Guncho interfaces a mud server to inform7 runtimes? I used inform7's function dispatching as the basis for a python MUD engine, fun stuff - https://github.com/selfsame/mud.tilde.town

Re: Dwarf Fortress 0.42.01 released

#17
post #7
post #2

This is why text-based games are king. One dot release and we're seeing a mountain of new features. I've always dreamed of getting together a big budget to make a text adventure (e.g. Zork) of incredible scope, both in depth and "interactibility" -- a complex object typologies system, bring in learning chat bots for NPCs, and a system where users can add new objects, rooms and descriptions while they play, a complete…

Fun to note DF is a massive voxel simulation that displays a 2D slice as ascii. There's some neat third party visualizers that can hook into it's memory to show more. http://i.imgur.com/PTj1QpL.jpg

Wow. I'd definitely play it with that UI.

I often wonder why games almost never have swappable (or even just scriptable) UI-s that could allow player to use shorthands through UI drudgery.

Re: Dwarf Fortress 0.42.01 released

#19
post #8

For anyone who is thinking about giving it a spin for the first time, do yourself a favor and don't get this .01 version. Either wait for a few patches or download the far more stable and mature 0.40.24 ( http://www.bay12games.com/dwarves/older_versions.html ) Dwarf Fortress is basically a perpetual beta with lots of major bugs as it is, but especially brand new major versions like this one usually have multiple game…

This comment, while interesting and helpful, would be enough to keep me away from DF forever. Game-breaking bugs? Ain't nobody got time for that.

I already know about DF so I know I'm not interested in games like that, but man, I'm glad I never tried to pick it up.

Re: Dwarf Fortress 0.42.01 released

#20
I admire the forever project, and the dedication of the brothers. I've played the game way too much in the past, but I grew increasingly frustrated with the single threaded model combined with their disinterest in fixing it.

Building an expansive fortress and number of dwarfs is a lot of fun (honestly, probably the most fun I've had with a game since Dungeon Keeper and Settlers way back) but then FPS starts dropping and you find yourself doing dumb things to counteract that. The fun bits fade away and it gets tedious.

To me, DF is best looked at and enjoyed as an amazing art project and an inspiration for other game devs.

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