Earlier quoted context omitted.
Which is ridiculous when Steam is there as a shining example of what a store could be. Not having to worry about keys and updates is fantastic for me, plus good discovery and upselling opportunities for developers. Someone is going to crack desktop app stores one day and do very well. The cost of entry is high (not necessarily in cash, more in reputation) but there are plenty of players who could do it. There's even…
I use and generally like Steam, but I'd never call its discovery "good". Users are drowning in the number of titles, the recommendation engine is pretty poor, and there's no support for filtering . I'll never buy an RTS or a multiplayer-only game, stop showing them to me. I'll never buy an early-access game or a game with 3rd-party DRM, stop showing them to me. I could cull 90% of the stuff in my discovery queues, au…
Most tags actually seem to be spot-on and quite helpful, so the data is already there.
> I'm also surprised that the desktop client has never implemented an "is this machine actually capable of running this game?" check. Non-trivial to implement, sure, but really useful.
I've wondered that as well. A bit of data munching together with user feedback, in a similar manner to online fashion stores ("I found these size 11 boots a bit on the small side") would be quite helpful.