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Leaving the Mac App Store

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191–200 of 424 posts

Re: Leaving the Mac App Store

#191

Earlier quoted context omitted.

Because you would lose your customers. If my operating system limits me from doing things that I can do on other platforms and I want to do them, I will simply not use the system. Are you realizing Mac is used also by creative people that use Adobe tools, tools for 3D and so on and if everything was sandboxed you couldn't do it anymore.

Apple's core customers are iPhone and iPad customers now. They realized that catering to consumer electronics customers is far more profitable than catering to pc power users, and adjusted everything to fit the profit model that makes them the most money. At times, I wish they had spun off Apple Computer as a separate entity with OS X so that the computer division wouldn't have to sit and play fourth seat to the rest…

They sell a lot of Macs http://9to5mac.com/2015/10/27/apple-earnings-fy15-q3-2/ Killing that segment would be silly from them.

Re: Leaving the Mac App Store

#192
post #169

Earlier quoted context omitted.

Are you currently following any curators? This usually helps me find games that I wouldn't have found out about otherwise.

Some people, when they have a problem finding good games, think "I know, I'll find a curator." Now they have two problems.

Thank you for the coffee out of the nose :)

Re: Leaving the Mac App Store

#193

Earlier quoted context omitted.

What if they restrict running compilers? Edit: I see from down votes that people disagree with this idea (no problem with that). Still, why not? You need a developer licence for iOS that effectively means that you are restricted to run compilers on iOS. Why not extend it to OSX?

Because you would lose your customers. If my operating system limits me from doing things that I can do on other platforms and I want to do them, I will simply not use the system. Are you realizing Mac is used also by creative people that use Adobe tools, tools for 3D and so on and if everything was sandboxed you couldn't do it anymore.

To reply to sibling: Apple has never catered to PC power users, going back to Jobs arguing against slots in the Apple ][ and getting his way in the first Mac. That a Mac user at all is now considered a power user indicates which way the wind is blowing. Apple's pointed in the right direction.

Given that the PC is an increasingly obsolete platform for most people, I don't think Apple's going to expend a lot of energy changing the status quo one way or another. Its style is to start over from scratch.

Re: Leaving the Mac App Store

#194

Earlier quoted context omitted.

What if they restrict running compilers? Edit: I see from down votes that people disagree with this idea (no problem with that). Still, why not? You need a developer licence for iOS that effectively means that you are restricted to run compilers on iOS. Why not extend it to OSX?

Because you would lose your customers. If my operating system limits me from doing things that I can do on other platforms and I want to do them, I will simply not use the system. Are you realizing Mac is used also by creative people that use Adobe tools, tools for 3D and so on and if everything was sandboxed you couldn't do it anymore.

Are you realizing Mac is used also by creative people that use Adobe tools, tools for 3D and so on.

I.e. not programmers but users of software from big software companies.

and if everything was sandboxed you couldn't do it anymore.

Yes, you could not run arbitrary programs and Apple may see it as a feature.

You seem to be in big denial as it would be horrible thing to happen. I still see this as very likely possibility.

Re: Leaving the Mac App Store

#195
post #151

Earlier quoted context omitted.

Which is ridiculous when Steam is there as a shining example of what a store could be. Not having to worry about keys and updates is fantastic for me, plus good discovery and upselling opportunities for developers. Someone is going to crack desktop app stores one day and do very well. The cost of entry is high (not necessarily in cash, more in reputation) but there are plenty of players who could do it. There's even…

I use and generally like Steam, but I'd never call its discovery "good". Users are drowning in the number of titles, the recommendation engine is pretty poor, and there's no support for filtering . I'll never buy an RTS or a multiplayer-only game, stop showing them to me. I'll never buy an early-access game or a game with 3rd-party DRM, stop showing them to me. I could cull 90% of the stuff in my discovery queues, au…

This immediately calls to mind Grim Fandango Remastered which "requires" OpenGL 3.3 .

It doesn't, really. It has the ability to run the game at its original (1998) level of quality. But the developers chose not to enable this as a fallback. You have to rely on some guy on the Internet that figured out how to hack it so that it would work.

It'd be great if I could, for instance, filter out everything that won't run with the Intel HD3000 graphics unit on my cheapo laptop.

Re: Leaving the Mac App Store

#196

I used to have an app in the MAS but recently removed it and is using Paddle instead. There are so many things wrong with the MAS. Sandbox is the biggest complaint I have. I can understand it with the iOS to some degree. At least there they are constantly providing new features and hardware changes to help apps keep being innovative. To give an example of the Sandbox issue. We are using AppleScript for some of our lo…

Although I am happy that apps are moving out of the MAS (it is slow, updates are slow, no possibility to offer upgrade licenses), as a user, Sandboxing is something that I want for every possible application. The model where an app can e.g. touch your whole home directory should go.

I don't disagree but I think there must be ways around this.

For instance I don't mind Apples requirement that you have to ask for permission to access various files or folders but it should be possible and not come up with things like a spinning gear skating around your menubar. Those things are just sloppy.

A simple. "I trust this app to do more crazy things with my machine" feature must be possible to do.

Re: Leaving the Mac App Store

#197
post #151

Earlier quoted context omitted.

Which is ridiculous when Steam is there as a shining example of what a store could be. Not having to worry about keys and updates is fantastic for me, plus good discovery and upselling opportunities for developers. Someone is going to crack desktop app stores one day and do very well. The cost of entry is high (not necessarily in cash, more in reputation) but there are plenty of players who could do it. There's even…

I use and generally like Steam, but I'd never call its discovery "good". Users are drowning in the number of titles, the recommendation engine is pretty poor, and there's no support for filtering . I'll never buy an RTS or a multiplayer-only game, stop showing them to me. I'll never buy an early-access game or a game with 3rd-party DRM, stop showing them to me. I could cull 90% of the stuff in my discovery queues, au…

Not to mention it crashes all the damn time. Your store shouldn't crash when you full-screen a trailer!

I always buy games on Hubble if they're available on both. Sure my save games don't get backed up, but they are drm free. I'll even pay more if the humble price is higher for drm free.

Re: Leaving the Mac App Store

#198
post #172
post #133

Earlier quoted context omitted.

Steam is terrible. It requires the whole app to be running and fully up to date before you can launch a game. It has a slow load time. Even on a decent machine, if you haven't played a steam game in a while and you want to run one, you might be looking at a good few minutes before the game even starts to load. In the name of what, stopping piracy? AFAIK most pirated games come from steam anyway. I realise this is sti…

All of the things you say are true, and I also agree on the "self-inflicted" delays a sibling poster mentions. All of these mattered very little to me when I went to reinstall a game I hadn't played in two years, after a move and a computer crash. I have games on physical media that I can no longer install, or that I can't find the discs for. Fantastic games like Bioware RPGs, or Borderlands. With Steam, I can open a…

Steam.app is small when you download it, but it seems to download hundreds of megabytes of something after you run it.

Re: Leaving the Mac App Store

#199
post #179

I used to have an app in the MAS but recently removed it and is using Paddle instead. There are so many things wrong with the MAS. Sandbox is the biggest complaint I have. I can understand it with the iOS to some degree. At least there they are constantly providing new features and hardware changes to help apps keep being innovative. To give an example of the Sandbox issue. We are using AppleScript for some of our lo…

How is Paddle working for you?

Surprisingly good. They don't support anything out of the box but they always seem to have a workaround (for instance I am switching to a "nag" demo model instead of a time based one i.e. like Sublime)

Stuff like that is not natively supported by Paddle but it will be and there are ways to do it through their framework.

And as long as I price my app at around $10 or more it's cheaper than MAS.

I am writing a "year in review" post about Ghostnote where I am going to spill all the beans :)

Re: Leaving the Mac App Store

#200
post #172
post #133

Earlier quoted context omitted.

Steam is terrible. It requires the whole app to be running and fully up to date before you can launch a game. It has a slow load time. Even on a decent machine, if you haven't played a steam game in a while and you want to run one, you might be looking at a good few minutes before the game even starts to load. In the name of what, stopping piracy? AFAIK most pirated games come from steam anyway. I realise this is sti…

All of the things you say are true, and I also agree on the "self-inflicted" delays a sibling poster mentions. All of these mattered very little to me when I went to reinstall a game I hadn't played in two years, after a move and a computer crash. I have games on physical media that I can no longer install, or that I can't find the discs for. Fantastic games like Bioware RPGs, or Borderlands. With Steam, I can open a…

I'm a parent of young kids, and fire up steam maybe once a month. Guess what happens to my precious game time nearly every single time.
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