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Leaving the Mac App Store

blog.sketchapp.com

141–150 of 424 posts

Re: Leaving the Mac App Store

#141
post #133

Earlier quoted context omitted.

Steam is terrible. It requires the whole app to be running and fully up to date before you can launch a game. It has a slow load time. Even on a decent machine, if you haven't played a steam game in a while and you want to run one, you might be looking at a good few minutes before the game even starts to load. In the name of what, stopping piracy? AFAIK most pirated games come from steam anyway. I realise this is sti…

Once you launch a game once through steam you can just run the launcher file.

I'm pretty sure That still launches steam app and updates it before launching the game.

Re: Leaving the Mac App Store

#142
post #3

I avoid buying from the mac app store as much as possible. If Apple ever decided to change mac os x to no longer allow external applications, I would switch to Linux right away. I don't want to do that because I do like the os X better a GUI... But there's no way I'd stay on a system that wouldn't allow me to do what I want with it.

I don't want to do that because I do like the os X better a GUI I think that in the current pity world of 16:9 displays, actually Ubuntu has the most logical GUI layout because they conserve the vertical screen real estate as much as possible. This means they merge global toolbar, menu and window title bar when windows are maximized. I see that OSX has followed this trend but their solution seems to be more ad-hoc an…

[deleted]

Re: Leaving the Mac App Store

#143

Earlier quoted context omitted.

That's not true. Apple allowed third party browsers - as long as they used WebKit - from day one when the app store opened.

Which makes them not really third party browsers anymore, they're basically frames around a UIWebView (which is Safari) which can't do anything interesting.

UIWebView and Safari are different things. Yes, Safari uses (essentially) UIWebView, but a browser is much more than its rendering engine.

Re: Leaving the Mac App Store

#144
post #85

I'm glad to see successful apps exiting The Mac App Store, and I hope others will follow. Unlike its iOS counterpart, which is great in many ways (new app discovery not being one of them), the MAS has unfortunately done more harm than good to the once-thriving indy Mac app-development scene. It offers a low cost of entry, but also encourages "pump-and-dump" development, in which developers are actively (though surely…

Which is a real shame because it's great to not worry about billing information, key management and pushing out updates (for both users and developers).

How viable would it be for a third-party alternative to act as a 'broker' between customer and developer, just to handle those aspects you mention?

Re: Leaving the Mac App Store

#145

I'm glad to see successful apps exiting The Mac App Store, and I hope others will follow. Unlike its iOS counterpart, which is great in many ways (new app discovery not being one of them), the MAS has unfortunately done more harm than good to the once-thriving indy Mac app-development scene. It offers a low cost of entry, but also encourages "pump-and-dump" development, in which developers are actively (though surely…

Which is ridiculous when Steam is there as a shining example of what a store could be. Not having to worry about keys and updates is fantastic for me, plus good discovery and upselling opportunities for developers. Someone is going to crack desktop app stores one day and do very well. The cost of entry is high (not necessarily in cash, more in reputation) but there are plenty of players who could do it. There's even…

I love when the top two comments on a story really nail it. In this case I think the parent comment combined with the GP comment capture the issue, when the App Store concept is implemented poorly, it negatively effects user experience, vendor experience, and customer satisfaction. When it is done well, it enhances those things.

The key is that Apple has not pulled off a successful App Store concept for MacOS yet, and worse they haven't really internalized some of the things that make App Stores "good" or "bad". As a result, people are leaving.

The response though will be even more interesting, either Apple can give application delivery the focus it needs and become the best in class example, or they can continue to languish, or worse they mandate by fiat use of feature which negatively impacts the brand.

App Stores try to be too many things at once. They started off as discovery, distribution, and payment processors. They have evolved into sort of microservice delivery applications. When the sandbox + App starts looking like a container instance running a unikernel, you've really supplanted the OS entirely. But that model doesn't work well for what many people think of as "productivity" apps.

I hope Apple chooses to give this problem the focus it needs. I could easily see this as the "feature" on which a lot of OS seats are sold.

Re: Leaving the Mac App Store

#146
post #40

Apple has completely lost the goodwill of Mac developers. The one and only reason the ones that haven't gone bankrupt are still staying is because they have no other choice due to platform lock-in. Every single conversation that I've had with indies recently have gone along the same lines: Apple is killing the indie scene. I wrote about the MAS exodus [1] more than a year ago and people were skeptical back then. Thin…

I've been dumbfounded as well. A company that makes scores of billions on products, should be able to spend millions on a decent app store. Yet it continues to be a bottleneck, fail to serve app developers, and strangle innovation. It all seems so futile.

It takes more than money to create quality software.

Re: Leaving the Mac App Store

#147

Earlier quoted context omitted.

Which makes them not really third party browsers anymore, they're basically frames around a UIWebView (which is Safari) which can't do anything interesting.

UIWebView and Safari are different things. Yes, Safari uses (essentially) UIWebView, but a browser is much more than its rendering engine.

The important bit there is "do anything interesting". Forget about any plugins that directly manipulate the markup (so no µ/adblock, no ghostery, no noscript).

Yeah, they can display web pages, but iOS Firefox/Chrome provide almost no benefits over the stock safari. Less in fact, since it's a near certainty that Safari is using privileged APIs to integrate with the OS in a way that no other browsers are allowed to.

(Didn't a very prominent company get sued for something along these lines back in the 90s?)

Re: Leaving the Mac App Store

#148
post #97

Earlier quoted context omitted.

The intention of most of their decisions is more about their own money... Case in point, it took forever for chrome or opera to come to iOS because they "competed" with the apple product already integrated into the OS, and "provided a less seamless user experience" ... basically, Apple didn't want to be outshined on their own platform...

I'm not sure who you're quoting with those quote marks. It's not Apple though, because I don't believe they ever said any such thing. The reason Apple has always given is security. This is the reason they gave for not allowing third party access to the JIT version of the javascript engine. Their critics at the time claimed this was really because they didn't want other browsers competing with Safari, and they'd never…

> The reason Apple has always given is security. This is the reason they gave for not allowing third party access to the JIT version of the javascript engine.

This doesn't make sense. You could disable the JIT, compile WebKit to native code, and ship it on iOS without the app requiring any more technical permissions. Apple just doesn't want you to do that for business reasons.

If you want to maintain that it's a security measure, there should be a specific attack concept you can describe that preventing alternative browser engines (suitably modified to work with W^X) stops.

Re: Leaving the Mac App Store

#149
post #76
post #68

Earlier quoted context omitted.

> there's no way I'd stay on a system that wouldn't allow me to do what I want with it. But there's a big difference between allowing you to do something and allowing you to not change the way you do something.

> But there's a big difference between allowing you to do something and allowing you to not change the way you do something. I've read this sentence 5 times and I'm still not sure what you mean. Can you expound, please? I'd say that semantics aside, it's pretty black and white: either OSX allows users to install apps as they please, or they don't.

I just mean it's easy to conflate a reluctance to change one's process with changing software capabilities.

I prefer to edit video on iOS over Windows/OSX but it required me to change how I get video editing done.

Re: Leaving the Mac App Store

#150

I'm glad to see successful apps exiting The Mac App Store, and I hope others will follow. Unlike its iOS counterpart, which is great in many ways (new app discovery not being one of them), the MAS has unfortunately done more harm than good to the once-thriving indy Mac app-development scene. It offers a low cost of entry, but also encourages "pump-and-dump" development, in which developers are actively (though surely…

Sketch always seemed hampered by the Mac App store.

I'm really hoping this opens the door for more flexible licensing for Sketch. The Mac App store is a bit of a pain for multi-seat licensing and upgrade pricing.

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